To voice or not to voice, that is the question.
@[email protected]
link
fedilink
English
41Y

Thats the key here, Sheperd, Geralt, and Henry of Skalitz are all characters in their own right. Ya just get to choose what they do.

@[email protected]
link
fedilink
English
11Y

What then about Cyberpunk? It’s not like you can’t do customization of background and looks when you voice the protagonist

@[email protected]
link
fedilink
English
11Y

Its less that ya cant and its moreso that its expensive. Also I said nothing about the inability to do something, also V is similarly to the others I listed their own character.

@[email protected]
link
fedilink
English
11Y

And I addressed the expensive part. I’ll even argue that every playable character, even silent ones, are their own character. No game, besides Fallout 3, starts from birth and lets you be whomever as you go. But even in Fallout 3 you’ve still got many things pre-defined, parents, general backstory etc. Same with Skyrim, you’re the dragonborn no matter what you do. It’s really just a budget thing. To the point of the article though I think it adds to immersion to have a voiced protagonist. But others are of a diametrical opinion.

@[email protected]
link
fedilink
English
11Y

I was coming at this from a blank slate approach, think New Vegas, Morrowind, or Baldurs gate 3 ( assuming no premade character or Dark urge).

@[email protected]
link
fedilink
English
11Y

Sure, but none of those still lets you say whatever you want, you’re still locked to a few alternatives that effectively shoehorn you into a character. In the future, with the aid of AI you could match what you personally say or type to an intent and then map that to pre-baked responses. With attacking you or running away as a response to aggression and a “haha very funny but back to the matter at hand” when you’re being silly. And it’s only when we’re there that I’d, personally, say a “silent” protagonist is as immersive as a voiced one.

@[email protected]
link
fedilink
English
21Y

If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.

@[email protected]
link
fedilink
English
1
edit-2
1Y

No I mean you’re the voice for the protagonist, the game reacts to what you say (or type if you prefer). And we’re all different in what we prefer!

@[email protected]
link
fedilink
English
11Y

That tech or atleast the typing part of it has existed for a long time. Old text adventure games used it and even some of the earliest CRPGs used it like wasteland 1, also honorable mention to fallout 1 and 2 which had a watered down version. Theres a reason ya dont see it anymore, that reason is cause its fucking infuriating. Seriously half the time I try playing those I turn into a demented murder hobo.

I swear to fuck if I see a modern game go “I dont know what ‘talk’ is” im gonna punch the lead dev.

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 111 users / day
  • 256 users / week
  • 1.12K users / month
  • 3.93K users / 6 months
  • 1 subscriber
  • 12.6K Posts
  • 88K Comments
  • Modlog