Bethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Director - IGN
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Bethesda's former design director has said the developer thought it was infallible ahead of Fallout 76's disastrous launch.
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111Y

I still refuse to purchase or play it because it removed specific dialogue. The dialogue options were my favorite part of 1 and 2 and were huge parts of the world building and character progression in the world.

I get the move to 3D and real-time voicing makes that beyond prohibitive, but that was one of a few reasons I played through F2 over a hundred times and F3 twice. (NV three or four times)

BolexForSoup
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I get it. I just think ultimately FO4 is its own thing and either it’s for you or it isn’t. Nothing wrong with not being interested!

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