"The intent is to have a world-class factory game that people can engage with, combined with a world-class RTS game."

Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?

There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.

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If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.

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