After Cyberpunk 2077's much anticipated release in 2020 failed to live up to expectations, the team's morale took a "si…
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Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.

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Nah, it’s more like a factory where the devs build and operate the machines. They may be responsible for smaller issues, but they’re not the ones deciding that your EV truck sucks at hauling and towing things (i.e. being a truck), they just build to the specs given the time and material constraints they’re given. Blame the designers and other higher-ups.

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