CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch - IGN
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CD Projekt Red spent $125 million on Cyberpunk 2077 post-launch, repairing the game's reputation with the Edgerunners and Update 2.0 patches alongside Phantom Liberty expansion.
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11Y

IIRC, CDPR had delayed it a number of times for just that reason, but were eventually pressured into releasing earlier than they wanted. On PC, there were some minor issues that were quickly patched, but none that negatively affected my playthrough.

iAmTheTot
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101Y

were eventually pressured into releasing earlier than they wanted.

My guy, they developed and published the game themselves. They pressured themselves.

Chozo
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41Y

I think he means the developers were pressured by CDPR’s upper management. The devs were saying that the game wasn’t ready, but management was telling them it had to ship, anyway.

iAmTheTot
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61Y

That’s what I just said. CDPR upper management is still CDPR, it’s a distinction without a difference.

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1Y

It very much is a difference. If you’ve ever worked a corporate job, the relationship between devs and execs is exactly the same as a publisher and studio relationship. The devs did not want to release the game yet, nor do I think they wanted to support legacy consoles, but the shareholders forced that on them.

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31Y

But that does not matter to us as consumers. The product was intentionally released half baked, whether the decision was made by someone within CDPR or outside, it is the same.

I don’t care about their company organisation, I care about the product.

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