Nitpick: The kernel modules are not the whole driver. There are substantial portions of it running in userspace, which will not be opened. (For AMD, those are open, too.) This does not “complete” the move away from proprietary drivers, at best it’s starting it.
The closed-source kernel modules are the parts causing most of the headaches and legal uncertainties when using Nvidia GPUs, though.
I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Some time after that actually happens.
Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn’t anything for these companies here to “learn”. Other than “hey, this is insanely profitable”.
They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…
Honestly, this should be a bigger discussion, and not limited to just games. If a software company sells a software license for perpetual use to someone, they should not be allowed to use copy protection mechanisms that prevent the licensee from using it in perpetuity.
If there’s some other technical reason why the software won’t run any more after ten or twenty years, that’s another story. But if they just can’t be bothered to keep running the licensing servers, then they need to bloody well remove the stinking copy protection.
I won’t. Not until things improve a lot more. I’m not in a hurry to forget their past behavior.