It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.
Ah, that’s unfortunate. I guess the onus should still be on web sites to not be a tire fire, rather than expecting users to adopt workarounds.