• 0 Posts
  • 3 Comments
Joined 2Y ago
cake
Cake day: Jul 14, 2023

help-circle
rss

Is Larian considered a massive studio? On Wikipedia is says Larian is 450 people and on LinkedIn it says Owlcat is 201. I assume that Larian didn’t have everyone working on BG3 given their other efforts, so isn’t the total headcount not that far apart?


Retroactively charging developers, that’s stupid.

However, I’m not knowledgeable on any Game Industry economics, but isn’t $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that’s only $200 of $20,000 sales (maybe $800 in fees at the high end). I’ve used Unity before and it’s still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I’m missing something.

Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.