Discord: @azalty

Steam: https://steamcommunity.com/id/azalty/

Trop de gens de gauche sur cette instance, mais bon, on fait avec… (c’est un test pour voir si on se fait censurer aussi facilement que sur mastodon !)

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Joined 2Y ago
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Cake day: Jul 21, 2023

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They’re just providing a service. We should mostly blame the editors/devs that are making the choice of including it.

I hate the tool but idc about the company

As for the implementation problem, I feel like at this point it’s like the more their functions are called, the harder the game becomes to decode/crack, so it often slow things down because devs overcall it


You must not get my point. What I’m saying is that if Denuvo is implemented properly, we shouldn’t see a difference that’s more than like 3%. If it’s more, then it’s called too often and thus a bad implementation from the devs.

When comparison videos are shared, it’s often on games with bad implementations. You can also find some comparisons that don’t affect performance as much. In the end it’s the Denuvo implementation that’s slowing down, and that’s on the dev, not the company making unoptimized code.

I’m not denying that it impacts performance: it does, but not as much as you might believe if properly implemented, which if not, is not Denuvo’s (the company) fault, but rather the devs’.



Could be the case I guess. I’d still blame the developers, I would imagine Denuvo has some type of support & docs to help prevent these issues, as in the end it hurts their business.


I believe Ubisoft also have their own DRM on top but it can be bypassed. Still, annoying stuff.


Yea, they often want to secure the first month-year of sales as it’s most of the sales anyway. Sometimes there’s some user pressure but that’s really rare.


I don’t need to be convinced. I’m all for DRM-free games and have been using GOG for quite some time.

Fuck Denuvo, all my homies hate DRMs; but still, let’s not misinform because of our opinions, that would be falling low.

I’ll be switching to Linux soon, and didn’t know about the activation stuff. That’s going to suck. I’m nearly always staying away from AAA games & games that implement Denuvo, but still, good to know! Thanks


It’s the developers’ fault, but it’s caused by Denuvo, if that’s what you meant.


Denuvo itself, if correctly implemented, has minimal impact. The thing is most games call it too often or wrongly implements it, which slow things down considerably.



Sometimes useful technical info like save file location n shit


I find it funny news. I don’t get why so much people hate it like their personality depends on it



Unfortunately they also take a cut of 30% of game sales which is annoying considering the lack of features they have compared to Steam



Nope that’s perfectly legal and intended, as it’s not applicable for these types of products


In France we have that but they require you waive your right to this when you buy something


I feel like they use the email address as a primary key in their database and need to copy an account and duplicate it to set it to another mail.

It’s the only possible explanation I see as to why they don’t let us do it.


The last update was 6 months ago on Steam, I wouldn’t get my hopes up https://steamdb.info/app/1583230/patchnotes/



High on Life is cool but seems defo overpriced and still has unfixed bugs that can brick your save.

I like to find bugs and do out of bounds in games but here it just broke a lot of things.


I tried the game and it really wasn’t a fun experience for me. It’s just an overpriced walking simulator with some not really funny dialog playing.

All I did was trying to find bugs because I wanted to uninstall after 30 mins, when I figured out it’s not just the start that is slow, it’s the entire “game”


I’m sure they’ll find a way to sell their components at full price just like what they do right now. They’ll surely keep their DRMs in place and prevent repairs with other components.

If they support it, it is because they modified it enough so that they benefit from it.