No one compares You stand alone To every record I own Music to my heart That’s what you are A song that goes on and on
dx12 and Vulkan titles work fairly well is my understanding.
battlemage is expected to come with much better dx11 support.
Older directx games are getting their calls remapped to Vulkan. This is where most of the problems existed. But it’s much much better than at launch. When they weren’t doing that is my understanding.
My understanding is OpenGL games work fine.
Anyone reading this let me know if anything I said isn’t accurate.
I used to help test Gmod mods and this was common to find. Sometimes the author would even try to embed an obfuscated check for their own steamid to give them God rights over the multiplayer game session.
We would collect those steam IDs and add them to the ban list. And often switch mods all together.
My first run of that divinity 2 took ~75 hours.
I had a great time. There are many QoL fixes in the steam workshop depending on your preferences.
Act 1 can be particularly rough if you’re learning the mechanics and/or trying to play with others.
I don’t think the game expects you to do everything in one run but you’re welcome to try!
Possibly I was fairly young at the time so I don’t remember it well. But it was great that it worked. We all brought our xboxes to our Friends place who had the internet. Rare at the time where I was and we used that tool to take on the world as a small team. I remember their older brother was supervising us and helped get everything working.
I suspect a big part of the process has shifted focus from making an enjoyable experience to how we can milk this for every dollar it’s worth and then some.
It’s risky trying to explore new avenues as a large company you’re expected to deliver unimaginable returns on your investment. So copying the games that did well will hopefully perform better that quarter. As opposed to spending resources on expanding the engine or trying out a novel idea.
On top of that I suspect the executives are envious of the addictive cash burning cycle that gacha games provide.
I feel like too many games have and continue to copy the formula established by Minecraft and Far Cry 3. I find the experience of exploring a new zone, climbing a tower, unlocking material xyz then rinse and repeat. To be boring and unimaginative. But it seems like I’m the weird one here and people seemingly adore it.
I thought the inventory management of BoTW was awful. It’s not fun to complete a cool quest line get a cool item and for it to break forever after two fights. Wtf
Crafting games such as Valheim have nothing to do aside from grinding for the sake of grinding. Sure building a cool house had some appeal but it’s overall just intentionally tedious.
Baldur’s Gate III was a breath of fresh air. I actually have been thinking for a while that maybe I just didn’t like games anymore until it came out.
I’m also about to start my first Elden Ring run with a group of friends for the first time soon. Excited for that.
The Dark Pictures Anthology has some fantastic stories if anyone is interested.
I’d select the following, noting that if I follow the rules strictly games like Gary’s mod are disallowed because they are multiplayer.
Cataclysm: Dark Days Ahead This is a game that could theoretically be played forever. Following the rules strictly I’ll be able to use the open source aspect to tweak it.
Sims 3 Why not 4? Well 3 has more mature mods and expansion packs to enjoy. I’m less likely to be stuck with a big bug.
OpenViva let’s face it, I’m going to be really lonely and as I slowly drift into insanity a VR escape filled with waifus may be exactly what I need to hold on. Plus it’s open-source and it’s plenty of time to learn how to use blender.
What? Did the playing cards have their tits out or something?