Why is PS3 emulation so fast: RPCS3 optimizations explained
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In this video I explain why PS3 emulation is so fast, and I definitely don't spend half of the video gushing over x86 instructions.0:00 - Intro2:05 - SPU int...
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I understood some of those words.

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That PowerPC programming doujinshi is something else

I had to learn more about it after that short clip and found an overview page which is fun to read if your browser can translate it: https://www.dentsubo.net/circle/spe256.html

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The PowerPC folks are a special breed of dork. One time… they renamed a bunch of instructions. There were some very plausible motives given for changing how mnemonics worked. Mentioning flag names was boilerplate, abbreviating “ex-” words as X was too American, that sort of thing. So officially, there’s no particular reason the Enforce In-order Execution of Input / Output command is EIEIO.

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