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So I don’t remember specifics of the skills or gear I used, but I do remember it being crucial to take advantage of the layout of the levels - doors and choke points.

I assume you did all the side quests?

Edit: that video you posted- I don’t remember it being so hard as it looks in the video. I know I spent a lot of money gambling for better gear

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You might want to just start a new game with the same character. You should be able to rush through the dungeon to a a few levels before where you are stuck and get a few extra level ups. You keep all your spells, gear, inventory, and char level so no real drawback.

And all this makes me wanna play it again…

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Just make sure you are holding anything you dropped in town that you want to keep. It will all dissappear except what you are holding

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It has been absolutely forever since I played D1, but I seem to remember devs saying that it can be completed by any class.

I don’t remember if there’s a respec option built into the game or available as a cheat, but how you spec really changes your capabilities in dealing with swarms or single bosses. I want to say I finished D1 woth most if not all the classes, but 1 and 2 are now fused in my mind so I really couldn’t say what a game breaking build or strategy is. I do know that if you do a bad build, it can catch up with you but it can be towards the endgame when you finally notice it.

Morrowind was like that too.

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It’s been way too long since I played D1 to give specific advice, but as a general rule you absolutely cannot spec as a generalist, especially in older games. Instead (and forgive me if I get any of these details wrong, it’s the general idea that I’m going for) you want to go pretty much all in on a strategy like Whirlwind with both talents and gear.

Also just to mention - you can pick up a franchise like Diablo pretty much anywhere. I loved D1 when it came out, and the same with D2, but anything I still get out of them is nostalgia. I enjoy D3 and haven’t yet picked up D4, but I will once the game starts to settle down on the steam deck or switch. In any case, although there’s sort of a plot line that ties them all together, it’s not like reading Return o the King without having read Fellowship. Like Elder Scrolls, they’re stand alone games where you get some lore tie-in but it’s not necessary for enjoyment at all.

I’m pointing that out because class/spec balance issues have been mostly sorted out by now. You can dial in the level of twitch-click challenge based on game settings, but my jam has always been exploration and discovery rather than figuring out the exact sequence of key taps to kill a boss.

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