Tim Schafer has that energy where he should be in charge of everything except final decisions. This is the one game where all his absurd ideas about gameplay actually work. Every other project would probably have sold a bunch more if he’d come down with triple pneumonia a month before the deadline and everybody quietly tweaked things he’d insisted on.
Honestly, most of his games worked out for me. The only one I didn’t like near the end was Brütal Legend with the stupid RTS nonsense in the late game (I loved the first 2/3s or so), and I’ve played a lot of his games:
Grim Fandango
Curse of Money Island
Day of the Tentacle
Psychonauts - haven’t played the second yet
Costume Quest
Stacking
Broken Age
Headlander
In fact, he’s probably the game designer I’ve enjoyed the most games from. None are really my favorite games or anything, but I’ve found them all quite enjoyable and unique.
For me it’s all about watching Sips playing it on YouTube years ago. Schafer commented upon it at the time, which shows how connected to the audience he is.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Tim Schafer has that energy where he should be in charge of everything except final decisions. This is the one game where all his absurd ideas about gameplay actually work. Every other project would probably have sold a bunch more if he’d come down with triple pneumonia a month before the deadline and everybody quietly tweaked things he’d insisted on.
… okay, Psychonauts 2 worked out.
Honestly, most of his games worked out for me. The only one I didn’t like near the end was Brütal Legend with the stupid RTS nonsense in the late game (I loved the first 2/3s or so), and I’ve played a lot of his games:
In fact, he’s probably the game designer I’ve enjoyed the most games from. None are really my favorite games or anything, but I’ve found them all quite enjoyable and unique.
For me it’s all about watching Sips playing it on YouTube years ago. Schafer commented upon it at the time, which shows how connected to the audience he is.