Interview: Capcom explains why Dragon’s Dogma 2 has taken so long | VGC
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Director Hideaki Itsuno and producer Yoshiaki Hirabayashi discuss Capcom's first current-gen exclusive…
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Itsuno sounds like such a simple and nice dude. He doesn’t hype.

Glad to hear that the gameplay is basically the same. Surprised about the GTAV inspiration.

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First and foremost, if Itsuno-san doesn’t have time to be the director of the game, it can’t really get made. So having an opportunity to have him spend the time he needed on the game and being able to bring together the other resources needed, such as a large team to work on a game with this scope, just took some years for that all to really fit together. And then once it did, we got started.

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