Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements - IGN
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As Monster Hunter Wilds' February 28 release date nears, developer Capcom has said it's looking into lowering the recommended GPU requirements.
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Placing a hub in the middle of the first zone probably didn’t help

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I hope they can do it, I’ve always adored monster hunter but I remember playing DD2 on release and the game struggled at 30fps, default settings. The game has gotten better by some amount since then, I haven’t been back to that game though.

I assume RE engine was mandated from on high but if DD2 and MH6 struggle with performance, I’m assuming that the next open world game from Capcom will probably run on UE5 like the rest of the industry.

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