Hey everyone! We are ONE DAY away from the release of Baldur’s Gate 3, so we hope your hearts are ready for adventure and your eyeballs are primed for tadpoling. Many of you have been playing Baldur’s Gate 3 since the start of Early Access, all the way back in 2020. You may have accumulated a backlog of old save games, or even a few mods along the way. Even if you’re a first-time player, there’s information here that will be useful to you.
Good to know.
I hope the servers will keep up with everyone trying to download at the same time. I got mine through GOG and remember the early access launch causing all kinds of disruptions.
I wish I could be excited for this, started looking into it and encountered “Long Rest”. And my heart fell. I just can’t be bothered with it. It messes with pace, rythm and creates a 5 minute adventuring day.
The Divinity: Original Sins and Pillars of Eternity (especially the second one) shows it is possible to make satisfying tactical games where “encounter resources” regenerate between each encounter. But the long rest us a DnD staple and I would have been surprised if it was gone.
I almost finished the first act without long resting once. Idk, it’s not a big deal, it creates opportunity cost.
Given that this is following the dnd 5e ruleset (with some changes from 6e and some homebrew), a change as big as removing long rests would mean that they basically need to completelly rewrite dnd and rebalance everything.
I wanted a game that let me play wacky dnd5e builds and test them out, and this game lets me, it’s awesome.
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Good to know.
I hope the servers will keep up with everyone trying to download at the same time. I got mine through GOG and remember the early access launch causing all kinds of disruptions.
I wish I could be excited for this, started looking into it and encountered “Long Rest”. And my heart fell. I just can’t be bothered with it. It messes with pace, rythm and creates a 5 minute adventuring day.
The Divinity: Original Sins and Pillars of Eternity (especially the second one) shows it is possible to make satisfying tactical games where “encounter resources” regenerate between each encounter. But the long rest us a DnD staple and I would have been surprised if it was gone.
I almost finished the first act without long resting once. Idk, it’s not a big deal, it creates opportunity cost.
Given that this is following the dnd 5e ruleset (with some changes from 6e and some homebrew), a change as big as removing long rests would mean that they basically need to completelly rewrite dnd and rebalance everything.
I wanted a game that let me play wacky dnd5e builds and test them out, and this game lets me, it’s awesome.