The Epic Games Store has seen a strong increase in user numbers over the past six years, reaching an impressive total of 295 million users. However, third-party revenue has not grown at the same pace.
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I really want to see what percentage of ‘users’ licenses are actually paid, and/or what average percentage of ‘users’ titles are just free. I have precisely one game I have paid for on Epic (Satisfactory, because I was excited for first person factorio) but I have over 100 titles in my library. I have to wonder how many of those free games I would have to download before the server costs completely eat the profit from that one copy of Satisfactory.

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