Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind).
When I stopped, I realized how uncommon this has become lately. As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out.
When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?


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I run a weekly campaign on Neverwinter Nights and this week was the annual Halloween event. After closing the evil portal I introduced the players to ‘Gertie’, basically a character I made that’s an amalgamation of all the weird grandmas you all met when trick-or-treating as kids (using the game’s Sea Hag model), and she asked each adventurer: “Now what are YOU supposed to be, little boy/girl?” and made one of them kiss her on the cheek because he was “so adorable”.
And then she gave them bags of candy.
That turned out pretty funny with how the various party members reacted and played along with the gag.
Woah people are still DMing custom games on NwN? Can you tell me more about how those play? I was interested in it but never got to see the scene in its glory days
There are still a few dozen active persistent worlds. They all have different flavors. Some are role-play focused and some more hack-and-slash. Some are high magic and some low. You kinda just have to try a bunch out and see which shoe fits.
If you’re logged in as the DM, you basically have a cheat menu that allows you to spawn monsters, items, placeables, etc. It’s pretty darn cool.