EA is working with Stability AI to create tools and workflows that it thinks could improve game development.
fonix232
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-618h

By improving the cadence of projects.

A project costs X amount because of the standard template of pay per time unit Y multiplied by timeframe in time unit Z.

Simply said if you have 100 people working on the project, that costs 100Y per hour. If the project takes 6 months (approx. 960 hours), you multiply the two and get that your costs are 96000Y.

Now the two ways to reduce this is to either reduce the number of employees, with AI you can get rid of maybe 2/3, reducing the expenses to 32000Y…

Or since AI speeds up almost every workflow by about 8 to 10 times, you can keep all the people, but cut down project time from 6 months to about 2 months, which doesn’t just reduce the expenses by the same 2/3 but also increases potential profits for the same 6 month period by 200%, as instead of one product you’re releasing three.

Cutting jobs ain’t the only way to reduce costs with AI.

Frezik
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1318h

since AI speeds up almost every workflow by about 8 to 10 times

Citation fucking needed.

fonix232
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-517h

My own fucking experience. Which I’ve already explained in detail above.

Frezik
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212h

Your experience counts for jack shit. There is zero evidence that AI is substantially improving efficiency. There is some that suggests its effect is negative.

fonix232
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05h

And your comment also counts for jackshit since you provided no evidence of your claims, not even your own experience.

So you can fuck right off, buddy.

Frezik
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25h

You make the claim it has an order of magnitude benefit, then you get to provide the proof.

And there isn’t any. There is some evidence that people will fool themselves into thinking it makes them faster, and it sounds like you’re one of them.

@[email protected]
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517h

Great for you. You did say “almost every workflow”. How many workflows exist beyond your own lived experience? Do you work on games, do you know all the workflows there? Citation absolutely fucking needed.

fonix232
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216h

I have worked on games, and have a good understanding of the workflows involved.

You’ll obviously still need to do the creative parts manually (and should!) but the majority of the work involving the engine core build and the specific game coding, that can all be sped up borderline exponentially.

But I’m glad that someone with absolutely no understanding of the topic does their best to call out those who do show some experience on the topic just because they don’t get a neatly pre-chewed and pre-digested reply detailing all the information they lack and are unwilling to look it up themselves. As a next step would you like me to cut your steak up and feed it to you byte by byte, or tuck you in at night?

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