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Some games do have different behaviors for different enemies, I can’t really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.

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I do remember that but then for some reason Valve didn’t make the AI as smart in Half-Life 2 as the first game. If you fought one combine soldier, you fought them all.

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