"A lot of people tried to maximise Crysis immediately, and I'm like, 'Oh, that's not why we built the Ultra mode, or Very High.'"

Unfortunately, they miscalculated and thought that single threaded performance (specifically higher clock speeds) would continue to advance at the same pace as it has been before the release of Crysis, but what ended up happening instead is more focus on multithreading by releasing CPUs with more cores with smaller IPC improvements comparitively.

IPC improvements were obviously still a thing, but it took a while for hardware to be able to run Crysis maxed out at good framerates.

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48d

It also wasn’t exactly the best optimized game either. Call of duty 4 came out the same year and looked spectacular without crushing your computer.

Sʏʟᴇɴᴄᴇ
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137d

They weren’t even in the same league though graphically (on PC). Crysis really was that one game which blew everything else out of the water. In many ways it set the precedent for companies to implement ultra quality settings which only worked with the very best GPUs of each generation.

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It helps Call of Duty 4 in that their levels were a lot more restricted and didn’t have all the physics and AI calculations that Crysis had to do. Even then, Crysis had better graphics and more advanced effects.

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