Unfortunately, nice doesn't shift product.
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Well, they didn’t do everything right. There was no marketing for this game and no indication that it had even a single differentiating selling point compared to its already-entrenched competition.

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I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.

I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.

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None of the gameplay elements matter cause only 600 were playing it at it’s peak.

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That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.

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