It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
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This is just like that Epic dude saying Fortnite is the future (lol). People are trying to make definitive statements about what a successful game looks like but there are so many variables to consider. The problem just isn’t as simple as “is it multi-player or not”. Cost matters too, but it’s also clear that more development money doesn’t mean better game. Spider man 2 is a good game, but I’ve gotten a lot of mileage out of Balatro, which was way cheaper to make and to buy.

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