Balatro - 1.0.1f - Patch notes - Steam News
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Hey everyone! I'm super happy to announce that the first meaty balance patch for Balatro is now live for everyone! Thank you so much to everyone in the community that gave feedback during the public experimental beta. If you have been a beta tester, this version is functionally identical to 1.0.1e - but here are all the changes made to the game since 1.0.0n: - Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some...
Shadow
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1310M

This is such a great steam deck game to play casually while watching TV or something, horribly addictive too.

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110M

I tried it and refunded it. It did not work for my brain. I’m glad they’re seeing such success and it’s clearly a terrific idea, but man, it just made me feel bad.

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310M

Bad? In what sense?

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210M

I couldn’t ever make the engine work. It just never clicked for me. So everyone talks about how exciting big numbers could be, but I never got big numbers. I just keep struggling and dying over and over again.

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210M

Ah ok, yeah you need to have some luck at the start. Once you unlock more decks it gets easier. And every once in a while it just clicks and numbers go up!

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110M

It’s crazy good on mobile as well. Given that you have to create an unofficial port to play it on mobile it’s not strictly speaking well optimized - it drains your battery like mad - but it’s the best thing I’ve played on my phone since Slay the Spire.

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