If you have been following the Dragon's Dogma 2 discourse over the last few days, you will be aware of the game's paid …
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were an afterthought that ruins the design if used

So a terrible idea then?

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Yes, absolutely - CAPCOM sucks with this thing.

But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.

In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.

Which is a very, very big difference.

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It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.

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At which point the games sell worse, review worse, and the franchise effectively dies off as the publisher scrambles to reboot it (as with Ubisoft).

Your argument is somewhere in between a slippery slope and strawman.

This game right here and now is a game that isn’t designed around the mtx and so buying it or modding it in is a stupid idea for people to do, whereas a game built around mtx is going to be less enjoyable unless you buy it or mod it in.

When one day you have a future CAPCOM open world RPG designed with the mtx in mind, then you’ll have a point.

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