High frequency? The lines don’t move at all. Just the masking of the player above them. There’s literally no frequency rate at which they are changing.
Image domain, not time domain. A high-frequency signal in time may rapidly go from very high values to very low values. A high-frequency image in space may rapidly go from very bright to very dark.
You should look up how JPEG uses the Discrete Cosine Transform, because it is unreasonably cool. Nearly all modern lossy compression is based on intense cheating in image frequency domains.
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Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
High frequency? The lines don’t move at all. Just the masking of the player above them. There’s literally no frequency rate at which they are changing.
Image domain, not time domain. A high-frequency signal in time may rapidly go from very high values to very low values. A high-frequency image in space may rapidly go from very bright to very dark.
You should look up how JPEG uses the Discrete Cosine Transform, because it is unreasonably cool. Nearly all modern lossy compression is based on intense cheating in image frequency domains.