To me it felt more like a blend of new features, missing features and parts of the game that just work differently now.
I didn’t even get deeply into some of the mechanics on my first run (parking, for instace) and more complexity isn’t always better, so I often spent more time on these on vanilla, but if they make a beefy expansion and keep fixing bugs it may prompt me to return and see how much the balance of my old city and the process of making a new one are impacted.
I’m not sure what a “proper SimCity” means at this point. It’s not like the SC4 team is still around, and Skylines 1 was basically taking the concepts of the SimCity reboot and implementing them on a game without the tech limitations of that release. A new “official” SimCity would have to be either basically Cities Skylines-like… or a completely different game, which at that point would defeat the purpose.
I mean, I’d play another big-budget city builder, but at this point I don’t think the brand holds much weight for me.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
To me it felt more like a blend of new features, missing features and parts of the game that just work differently now.
I didn’t even get deeply into some of the mechanics on my first run (parking, for instace) and more complexity isn’t always better, so I often spent more time on these on vanilla, but if they make a beefy expansion and keep fixing bugs it may prompt me to return and see how much the balance of my old city and the process of making a new one are impacted.
Honestly, this whole situation just makes me wish we’d get another proper Sim City. I put ungodly hours into them, especially 4. Maybe one day…
I’m not sure what a “proper SimCity” means at this point. It’s not like the SC4 team is still around, and Skylines 1 was basically taking the concepts of the SimCity reboot and implementing them on a game without the tech limitations of that release. A new “official” SimCity would have to be either basically Cities Skylines-like… or a completely different game, which at that point would defeat the purpose.
I mean, I’d play another big-budget city builder, but at this point I don’t think the brand holds much weight for me.
Well I’m a nostalgic old fart for sure. And I know the chances of it are below zero. Still, nostalgia sells. Who knows what can happen.