Bethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Director - IGN
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Bethesda's former design director has said the developer thought it was infallible ahead of Fallout 76's disastrous launch.
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81Y

If I recall correctly, most of the story and lore was added post launch

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71Y

There were no NPCs at launch. Maybe some talking robots that’s it, no humans.

Wastelanders update did fix that and made it more interesting. Still has that shitty rng card based skill system.

Zeppo
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11Y

it’s RNG at first but after level 50 you can select new Perk cards and make your build whatever you want.

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