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Before Google released the Recording API, that’s what we used. But it was a huge time sink - with the amount of Android devices and operating systems, there were a ton of device specific issues which were impossible for me to reproduce without buying the models that had these, and we don’t have budget for such.

Pixel devices tended to have battery consumption issues with it, and Chinede devices with battery optimization were killing it very often etc.

If you find some way, I would love to hear about it. In the future we’ll be adding in smart watch support, which could help you to count the steps if you have one.

Edit: also one thing to try out if possible is to remove battery optimization from Google Play Services. Your device might be killing that, which stops counting the steps.


Yeah - battery optimization has tendency to kill apps, even if they’re not consuming resources. If you’re experiencing battery drain from doing this (or if it works fine), I’d appreciate if you send me your findings to our contact email address ❤️


The game doesn’t need to be active on regular Android and counts steps when killed. I’m pretty sure the reason why it’s like that on GrapheneOS is that when the game is killed, the sandbox is killed and the Google Play Services shut down. If Google Play Services aren’t on there, the Recording API will not count steps in the background.

Probably easiest solution is to let WalkScape to run in the background, when it’s freezed the battery consumption should be basically nothing.


I haven’t used GrapheneOS myself, but I’ve heard from others that running it in sandbox works. The game requires Google Play Services in order to count the steps in background, so sandbox with Google Play Services should fix that. The API the game specifically uses is the Recording API.


This is planned as part of the QoL updates! Notifications that are opt-in for certain things happening in the game.


And thank you! I know it’s hard to also trust game devs these days, but we’re doing all we can to protect our users privacy. That’s why there are already privacy settings in the game too - you can hide your steps from other players if you don’t want to share those. And you can also hide your entire user profile so it’s not visible to other players. These settings also protect you if 3rd parties scrape the leaderboards etc.


We have lootboxes that are (and always will be) obtainable through gameplay. You can get chests from any activity while you’re playing the game. Same applies for cosmetics, which are also something you obtain through gameplay.

The very first devblog I wrote I already promised that we will never do predatory monetisation. Affordable subscription should be all we need to keep the game running. And no ads either!


It’s just steps and the timestamp, no location data. We don’t ask for location permission, and it’s not accessible through OS APIs either.



We do have the privacy policy on there, which lists what sensitive information we collect. It’s a bit vague, and we could later on edit it to be more specific, but I don’t have the required skills to edit those kinda texts and we can’t afford a lawyer at the moment. The sensitive information we collect are your email, username and step data, and the step data includes device information (phone model & operating system).

Non-sensitive information includes all kinds of gameplay data, like items you got and how many things you’ve crafted etc. which we use for game balancing and when designing new content.


Thank you! Definitely our plan to get these documents through a lawyer when we can afford one. One of the surprises to me has been how many things there are these days that indie devs like myself need to deal with that are completely non-related (legal especially), and how expensive those can be. As we want to stay independent, we don’t have legal help from publishers, stakeholders etc. to deal with such.


Well that’s definitely weird - Android or iOS? We’ll need to try this ourselves to see if there’s something going on with that form.

Thanks for the report and happy walking! ❤️


When it comes to tracking, smart watch support is the most frequently asked addition and biking is the second. We will definitely add biking after smart watch support, as long as we find a viable way to do that. Biking relies quite heavily on GPS data which we don’t want to deal with, so we would likely be using Apple Health and on Android some specific apps to pull that data from.





Yup, mention of GPS is a holdover as I’ve used some privacy policy templates to create the policy. Legal writing isn’t really something I’ve done as an indie game dev before :D


The game doesn’t use location permission and doesn’t ask for it, and it will never require GPS data. We have that clause because we might at some point want to do rough location estimates using IP addresses, for instance to see how many players we have from specific countries.

I suck at writing legal stuff and English isn’t my native language, so I wrote the policy using different templates. We should probably remove the mention of GPS entirely as it’s quite misleading.



Running counts! Also treadmills or walking pads, as long as you have your phone in your pocket.

Smart watches are not supported yet, but coming. Smart watch support would already work great on iOS, but we’re held up by Google with it as they introduced Health Connect for smart watch integrations and it’s a buggy mess at the moment. Google Fit APIs (that would’ve worked nicely) are deprecated.


The game requires Google Play Services for the pedometer to work (the game uses the new Recording API to count your steps while the game is closed). On GrapheneOS I’ve heard it works if you run it in a sandbox. You don’t need a Google account for the Recording API to work, and according to the developer documentation data is stored locally.

If you can run sandboxed apps woth Google Play Services, it should work, but I’ve not heard from LineageOS users any experiences.


Thank you so much! <3

If you feel a bit stuck, I recommend to check out https://wiki.walkscape.app/ and https://map.walkscape.app/

In order to process higher level materials, you need to level up your craftings skills: Carpentry, Crafting, Smithing. You need to start with low end materials, which you have levels for. Then you can move onto higher level recipes.

When you craft yourself some good gear, progress in the game is a lot faster and you’ll find yourself progressing to further areas.



Yup, the search helps but we do have plans to introduce better bank & inventory management. Next update will include gear sets, so you can easily save some presets to equip.

And thank you so much, I love to hear that people are having fun with the game!




Hello! Gear sets are actually coming in the very next update to the game, that feature is already pretty much finished. Most recent devblog covers this more! We held a poll about what are the most frequently asked QOL, and gear sets were #1 so we started with that.

You can check how the system works here: https://lemmy.zip/post/27883811


It’s kinda supported - if you have your phone in your pocket you do get some steps, but it’s not as efficient as walking.

I’m Finnish myself and my German skills aren’t that great :D The translations for the game are made by the community, you can help correcting errors at https://translate.walkscape.app/ (the tool is currently hosted on a very underspecced server so it’s laggy, we’ll be moving it to a beefier one soon)

Edit: Well this was sooner than I thought, I’ve moved it to another server and should be very usable now.


That’s really awesome to hear <3 Thank you so much, and there’ll be a lot of more awesome stuff coming to the game next year.


Hello again, Lemmy! It's been a while [since I last posted here](https://lemmy.zip/post/21865530), and the reception for the post was really awesome - thank you all for that! I also created a community in Lemmy for the game: [email protected] where I'm posting every development blog post. We have a new Closed Beta wave right now, so if you'd like to try out the game, you can follow the instructions available at [walkscape.app/help](https://walkscape.app/help). The wave is running until January 7th. Since the last post, we've now started to add some Quality of Life updates to the game and we're nearly finished with the lengthy optimization process of the game engine and servers. We're expecting to release the next update next month! If you haven't heard about the game before, I started this project as a personal hobby project to help myself walk more. I tried most of the games available, but I wanted to have something that didn't need attention while walking and wouldn't have predatory monetization like most mobile games tend to have these days. The game is inspired by RuneScape, and you level up skills, craft gear, find loot and so on by walking IRL. We have a short [introduction video](https://www.youtube.com/watch?v=RjaQeb5Rapg) to the game where I explain and show how the game works in more detail. Once again, thanks Lemmy for all the awesome feedback we've got and for the countless encouraging messages that you've sent us. And I'm hoping to see more of you in the game & community! I'll answer any questions or feedback here in the comments and in our own community. Happy new year, and happy walking <3
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So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought


Thank you so much for the write up! Glad you like it the concept, and I hope you’ll enjoy the game as well ❤️


All rights reserved, the footer on the web page has this.

It’s not really viable to run a game studio with developers and artists who work full time to create free games. I wish it was



Thank you so much! The current tutorial is just a placeholder, and not really that finished but I tried to make that nice looking and informative as well. Happy walking, and glad you’re liking it ❤️




Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.


Thank you so much!

Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.

The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.

But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.

When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.




![](https://i.postimg.cc/8z3xhHxZ/barber-GIF.gif) *(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: [email protected])* Hello there, Lemmy! It's been a while [since I last posted here](https://lemmy.zip/post/16494466), and a lot has happened since! First off, **we're once again inviting new players to our third closed beta wave**. If you're interested to give it a try, you can apply to the beta by [following these instructions](https://walkscape.app/help). If you feel like you want to support the development and want to gain access immediately, [you can do so here](https://walkscape.app/support). I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns. So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year. WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing. The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected. Here's what we've added in the last three months since I last posted: - Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress. - Social features. You can add friends in the game and have your personal leaderboards with them. - A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more. - Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so. - Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next. - Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible. - And a lot more! As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed. Keep walking, and stay hydrated! ❤️ Some pictures: ![](https://i.postimg.cc/Ls28Mm8d/big-gif-square.gif) ![](https://i.postimg.cc/R0LQMC1w/Screenshot-20240821-102724-Walk-Scape-Development.jpg) ![](https://i.postimg.cc/HnVQ4Qqt/Screenshot-20240821-102742-Walk-Scape-Development.jpg) ![](https://i.postimg.cc/MTZ0XktN/Screenshot-20240821-102756-Walk-Scape-Development.jpg) Edit: small errors and had the same picture listed twice Edit 2: I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!
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![](https://i.postimg.cc/8zW6cm7M/vasta-tavern.gif) Hello! ❤️ I'm the developer of WalkScape! My game is an online RPG that is inspired by RuneScape, where all of the in-game progression happens by walking in real life. I myself have struggled to exercise enough, and I'm diagnosed with ADHD. This project started off as something I was working for myself to help me exercise more. The game has been in Closed Beta since January 18th, and the player feedback so far has been awesome! There are three key things that make the game very unique for a mobile game, in addition to just being a nice and cozy game that incentivizes you to walk: - **No GPS**. Unlike games like Pokemon Go, WalkScape uses pedometer instead of GPS. This means you can walk where ever you like, including at your home or gym on a treadmill. And doesn't compromise your privacy. - **No MTX or ads**. I'm against all kind of predatory trends in gaming, especially predatory monetisation. WalkScape is completely community funded with Patreon and Buy Me a Coffee with no external investments. - **Not hungry for your attention**. WalkScape doesn't even need to be opened in the background for you to gain progress in it. The game is designed in a way where you only need to open it after your exercise, and if you forget to the game it doesn't punish you. It saves your "missed steps" for later. If you're interested to give it a try, you can check out https://walkscape.app to find how to join the upcoming beta wave, see some stats about the game (people have already walked more than 1.5 billion steps!), and our roadmap. I'll answer any questions you might have. Happy walking and stay hydrated ❤️ ![](https://i.postimg.cc/NF5yc6hy/screenshot-4.png) ![](https://i.postimg.cc/KcHk5HLt/screenshot-3.png) ![](https://i.postimg.cc/NfKTqcYN/screenshot-2.png) ![](https://i.postimg.cc/D0HSySFx/screenshot-1.png)
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Hello! First off, I've struggled to exercise, and I also have ADHD. Gamifying exercise works really well for my dopamine-craving brain, but I'm also easily distracted, so the current mobile fitness games on the market didn't really work for me. That's how I came up with this idea. Here are some info about the game and how it's different from Pokemon Go for example: - no distractions. I love games that value my time. WalkScape is designed so that it encourages you not to open it while you're walking, but afterwards. And even if you open it while walking, changing things in the game is super quick. - no GPS. So you can walk where ever you want. The game tracks your steps even without an internet connection, but you need a connection when you open the game. - no ads, no MTX. I hate predatory monetisation practises, and they encourage unhealthy spending habits. This game is about both mental and physical health. In the game, you explore and work in different skills such as woodcutting, foraging, fishing and crafting by walking in real life. The game uses your phone's pedometer to track your progress. It's also online, so you can work with your friends towards common goals without needing to be physically in the same location. The game has dozens of locations, hundreds of items, NPCs, shops and more is coming as I work towards the full release of the game. There's a lot of different unique and cute activities in the game you can set your character to do in addition to the typical woodcutting and mining, like volunteering in soup kitchen or helping locals repairing their boats. All fueled by walking IRL. If you feel like you'd like to try it out, you can either apply to the closed beta (we're inviting more people right now) or if you like to support the development, you get instant to access through [Patreon](https://www.patreon.com/WalkScape) or [Buy me a Coffee](https://www.buymeacoffee.com/walkscape) to start playing. The game is completely community funded. Whether you decide to support or apply to the closed beta, you'll need to sign up at [WalkScape Portal ](https://portal.walkscape.app) to the game and then apply or connect your Patreon on the [account page](https://portal.walkscape.app/account). You can also check our this video to hear me and the artist explain more about the game: [Youtube introduction video](https://youtu.be/RjaQeb5Rapg?si=AUeqlLpEdBGDOC-y) Or you can [visit the website](https://walkscape.app). We also have my devblogs released every two weeks available at https://portal.walkscape.app/development It's been a wild journey for me growing this thing from my personal hobby project, and awesome to see the game helping so many people to exercise more. I'll answer any questions you might have in the comments! Stay hydrated, and keep walking ❤️
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