love em. i’m actually working as a programmer for a game right now where procedural level generation is one of my main foci. sure, like any game system, it can be done poorly, and it’s not everyone’s cuppa tea, but i like it.
love em. i’m actually working as a programmer for a game right now where procedural level generation is one of my main foci. sure, like any game system, it can be done poorly, and it’s not everyone’s cuppa tea, but i like it.