


Every time I got an AMD card I got burned, so that’s not really an option. Last try was a 5700 XT and oh my god was that a pain. So much so that instead of my usual 4-5 year upgrade cycle I grabbed a 3080 one year later.
Nowadays DLSS is a must for me, it just looks so much better than TAA. FSR is alright, but not great.


The training is sophisticated, but inference is unfortunately really a text prediction machine. Technically token prediction, but you get the idea.
For every single token/word. You input your system prompt, context, user input, then the output starts.
The
Feed the entire context back in and add the reply “The” at the end.
The capital
Feed everything in again with “The capital”
The capital of
Feed everything in again…
The capital of Austria
…
It literally works like that, which sounds crazy :)
The only control you as a user can have is the sampling, like temperature, top-k and so on. But that’s just to soften and randomize how deterministic the model is.
Edit: I should add that tool and subagent use makes this approach a bit more powerful nowadays. But it all boils down to text prediction again. Even the tools are described per text for what they are for.


You might genuinely be using it wrong.
At work we have a big push to use Claude, but as a tool and not a developer replacement. And it’s working pretty damn well when properly setup.
Mostly using Claude Sonnet 4.6 with Claude Code. It’s important to run /init and check the output, that will produce a CLAUDE.md file that describes your project (which always gets added to your context).
Important: Review everything the AI writes, this is not a hands-off process. For bigger changes use the planning mode and split tasks up, the smaller the task the better the output.
Claude Code automatically uses subagents to fetch information, e.g. API documentation. Nowadays it’s extremely rare that it hallucinates something that doesn’t exist. It might use outdated info and need a nudge, like after the recent upgrade to .NET 10 (But just adding that info to the project context file is enough).


I don’t condone this, but we already had $60 games 10 years ago. If you simply add inflation you’d be at $81 today. That doesn’t even take into account that modern games also have larger budgets compared to back then.
Video games really are a cheap hobby comparatively speaking. I still wait for sales of course :)


Also there’s already a ton of depth on the game
I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.
What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.
Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.
I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).
Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).


Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)
While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.
As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/


I tried it out a while ago and didn’t mesh with it at all. Like the options I had was gather things, minor crafting and traveling. But zero goals or combat (as far as I could tell at the beginning). So after going around, gathering and crafting a bit I got bored and gave up.
Hell, I even traveled around to just find if there are any encounters or places with more happening and I didn’t find anything.
So it felt meaningless to grind with nothing to grind for.
No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …
From makes good games, but when it comes to technology they either suck or are just lazy as hell.
The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.


I mean I didn’t check how long it actually takes, it’s not 500ms.
It opens quick, but I can’t find the default value (you can change the behavior via registry), but it’s definitely less than half a second. Especially when you’re already hovering down there it appears near instant for me.
And let’s be honest: The only reason why multiple icons worked back in the day was because the name of the open workbook was next to it. So you had “(Excel) My Workbook 123.xlsx” in your taskbar. Which ended up as a mess when you had several programs open. Now you have one Excel icon, you hover over it and you see all your open workbooks as a preview so you select the one you want. It’s definitely cleaner.
Of course, but it’s mostly for reading. The color will probably be used for notes and the occasional image, for which it’s easily good enough. When I read it’s usually a foot away, while I keep my monitor at 2 feet.
Black and white content (text) has 300 dpi atleast, so for that it’s perfect.
E-Ink is fantastic for lots of reading and battery life, for everything else an actual screen is leagues ahead. The response time is awful too.
Both use E Ink’s latest Kaleido color screen technology, which has subtle, pastel-like hues and drops from a 300ppi grayscale resolution to 150ppi when you view content in color.
I had to check just how bad 150ppi would be when dropping down the resolution for color.
A 24" Full HD monitor has a PPI of 92. So it’s actually okay.
I’m still using my old Kobo Aura HD (now roughly 11 years old) and the battery still lasts over a month. The screen was already decent back then, but a bit sluggish. I just checked, the old one has 265 ppi. Maybe it’s not time for an upgrade yet :)


I mean for working out and on the go I use Bluetooth ear buds.
But damn do I sometimes wish I still had a headphone jack on my phone. Like just grabbing my nice pair of open ear headphones, throwing down on the couch and listening to music for example.
And of course I always had backup wired ear buds with me, just in case the battery ran out.
But eh, I can live without the headphone jack, now I just wish they would have used the space for a bigger battery.
I got out of the cycle when I finally realized how many cheaters there are. Worthless to play an extraction shooter under those circumstances. https://www.youtube.com/watch?v=p5LfGcDB7Ek


What has that to do with this argument? The lay-offs in the last six months were mostly due to massive overhiring while money lending was cheap. Now interest rates are up and those companies are trying to keep their profits up (or become profitable in the first place).
And the thing is: They hired so many people, even with the lay-offs the headcount is still higher than it was a few years ago.


That’s simply not true, projects are usually done in stages. You got pre-production, production, testing, launch, post-production, …
So take an employee who mainly works in pre-production. Based on what you said they’d be laid off after everything is done and production starts, right? But that’s not how it works. Those people immediately start with the pre-production work of either the next project, or the DLCs for the current one.
There’s always more to do, after launch of a game you can’t have your developers sit around idle, you need the next project already prepared and ready to go. That’s why game DLCs sometimes release only months after launch, they have been worked on for a while.
No exception was provided for this last time I looked through the subscriber agreement. I’m not real keen on reading through it again. Can you share the relevant portion?
Ah, it’s unfortunately not in the contract. They do it (See for example this answer where another family member got the account after their little brother died), but it looks like it’s not a guarantee.
As for the big red button at Valve, I can only find snippets of information. The only “official” one: https://imgur.com/4sa1Ln6 Most information is just from interviews or private messages, claiming there is an inner senior circle at Valve and they do have a contingency plan.
Well, physical media breaks, discs get scratched and you might no longer find the updates.
If you want to preserve your games nowadays your best option is buying from GOG and backing up your installers (it’s DRM free and with no launcher). But it’s a massive hassle compared to just using Steam and having auto updates. The GOG launcher that does updates for you exists, but it’s a bit meh.
Anything that’s delisted will, outside of piracy, die when the account holders die.
Not totally true, it’s allowed to bequeath your account to someone through your will. At least for your Steam account. Of course you have to take care to do that before you die…
Valve isn’t going broke anytime soon, they get around a 30% cut of every game sold and on top of that they also get a cut from all the steam market transactions. Valve is a privately owned company, which means no shareholders who want constant growth for any price, so for a company worth around 7.7 billion USD in 2022 I’m really not afraid Steam will go away anytime soon.
And even if Steam has to shut down, Gaben at least made the promise to give you downloads for all your purchased games. You can decide how much that’s worth.
Preservation is a joke. Sure, for super old games sold on cartridges it works. But for anything around… 1998 to 2010 or so? Forget it.
Even when you owned the original PC CDs with the box, the game updates are no longer available (Developer might not even exist anymore, site is shutdown). And if you get the wrong DRM like SecuROM you can’t start your game at all. Valid CD key or not (I tried it with Sacred 2, couldn’t get it to run due to the DRM servers being gone. Support from the shop I bought it years ago just gave me a Steam key afterwards, lol). And of course even if you get things to run, the online servers are no longer available, so that limits it to singleplayer games mostly.
Looking back at all the games I bought right now Steam is doing the best job when it comes to actually keep them running. GOG is a good second place. Hell, my PC doesn’t even have a DVD drive anymore, it’s simply not necessary.
Having played on PC for the last ~27 years I really don’t understand the nostalgia. PC gaming back then was a major hassle between physical media, manual game patching (version 1.01a to 1.01b to 1.02 to 1.1 to …) and shitty DRM that barely worked. We can only hope Steam isn’t going down the gutter, but for now they rake in tons of cash and it’s a privately held company so it should be fine.


and there are absolutely examples of people losing access to large libraries out there.
Do you have an example? I’d love to read it. I only find people who lost their account (like forgetting their credentials), who got hacked or did illegal things (stolen credit cards, scamming, selling stolen items).
I can’t find someone legitimate so far who lost all access to their Steam account for ToS reasons.


Go and do a chargeback on literally any other service on this planet and see what happens, whatever account it is will get nuked from orbit.
Reselling didn’t even work back in the day with physical copies. The CD key was often only good for x activations, then at some point you had to call a support line. It’s a dubious argument.
Yes, pay to license a game that doesn’t belong to you isn’t great, but I’m confident that at least in the EU Valve wouldn’t get away with taking access away from an entire game library. Especially for random TOS violations.
But we haven’t had a single legitimate case so far, so discussing what might or could happen is moot.


Not every game on Steam has DRM. There are plenty of indie games on there where you can download it, copy the files away and play them offline. And for what it’s worth: Gabe Newell did promise that if Steam ever shuts down they’ll offer you all your games as downloads (though so far they have been solid).
I’ve never heard of a legitimate Steam account getting banned. You might be thinking of VAC bans (where your account is flagged as a cheater), which can force you out of multiplayer servers. But losing your entire Steam library? Unheard of so far if you don’t mess up on purpose (like trading stolen items, excessive account sharing, using a stolen credit card, doing chargebacks, etc.).


Really? I was against Steam when it came out, it felt like insanity: I have to create an account, then register my CD key and it’s gone!? How will I be able to share this game with my friends?!
But after a while it’s straight up better. Do you still remember SecuROM (which shut off its servers, so you can’t even get games with it to run nowadays)? Or having to go to the developer’s website to manually download update 1.0.1a to 1.0.1b to 1.1 to 1.1.2 to 1.3a to 1.4 to … (if you were lucky they offered bigger patches where you could directly jump from 1.0.1a to 1.4 or something). And then years later the developer was bought up or shut down, so the patches were no longer available.
Don’t even remind me of having to stand up, go over to my pile of games, find the right box, open it up, grab the CD, go back to the PC, put the CD in, then start the game I want (hopefully the CD wasn’t scratched). Nowadays I don’t even have a CD drive anymore and I currently have ~70 games installed that I can start in a second or two.
I grew up with sharing CDs (and keys) with friends, or putting a CD into one computer, boot the game, put the CD in a second computer, boot the game, then play on LAN. Steam is way better still. If you don’t like it, buy from GOG.


For detailed ships all you need to do is hire a 3D artist, you don’t need a game for that.
The rest is a mess. Free fly weekend? I load in and all the NPCs are T-Posing and standing around. Or sitting half in the ground. The surroundings are lifeless, there is absolutely nothing to interact with besides some doors/elevators. And don’t even get me started on the bugs and performance (I have a 3080 and 5800X3D at 1440p, so it should run fine…).
So no matter how much content they might add in the future, it doesn’t feel like they have the technical side down at all. And the technical part is the entire make or break it topic as they are trying to build something on a scale no one has done before (and a MMO on top…).
For years now my personal bet is that the game will never come out. And if it ever does it will get negative reviews for being an unplayable mess.


That might be the way it works in your head, but the reality looks different.
AAA games make the most money on PC. And even those games despite micro transactions, DLCs and so on are easily overshadowed by mobile games.
My favorite games are indie games, but indie is simply not feasible in some genres. Take MMOs for example, every stab at it has burned to the ground or was abandoned (or a scam).
Criticizing the big publishers is the only thing we have, because obviously voting with your wallet doesn’t work. You might not buy it, but several million other people who saw a shiny cinematic trailer did. And they will continue to do so, even when Call of Duty 23 sucks they’ll go and buy 24 next year.


If you liked Witcher 3, grab Cyberpunk. Better gameplay and very similar approach (main story quests with decisions to make, side quests, tiny bit of exploring). And it’s a western game on top.
Of course this only works if you’re actually interested in the Cyberpunk Scenario and you don’t want to play mostly Fantasy games.
Meh, I’ve owned an ATI 4870X2, GTX 580, GTX 970, 5700 XT, 3080 and now 5080.
Also helped out friends with their GPUs, 2070 Super, 6800 XT (which have a really shitty fan curve at stock).
The 5700 XT had the worst drivers of the bunch. Crashes, stuttering, … AMD managed to fix most issues with time, but not all.
Nvidia drivers early this year were shit too, but at this point they are great again. I don’t care about the brand, I only care about my PC running well.