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Cake day: Jan 22, 2025

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That said, before multiplayer was centralised, you checked the server pingtime before joining the server.

Scrolling through servers on CS:Source trying to find one that wasn’t pinging harder than my anxiety… Those were the days.


There’s still a way to do it but it’s convoluted compared to if they’d just add a damn resource monitor into the game itself.

If you still care about figuring out your ping: this comment on reddit from a year ago tells you how to find your games server IP, from there you can just fire up command prompt and hit with ping -n 100 <IP/Adress> This should return your ping and packet loss with the server.