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Joined 2Y ago
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Cake day: Jun 13, 2023

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So looks like I forgot about at least one bench.

spoiler

First is in a house, that you need to pay to enter, with a bench and vendor inside.

The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time.

Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.


like benches that are locked behind a paywall, which you have to pay every time you want to access the bench

I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.


I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.

I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.

As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.

spoiler

For example the Chapel of the Beast in Hunter’s March I think, if you didn’t unlock the trapped bench, that’s pretty close (even then it’s still kinda long, although you’re basically just running).

The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.


And? My comment wasn’t about Blizzard. Them being greedy doesn’t mean other people can’t (supposedly) be greedy as well. As you can read, I was just talking about one specific part of the parent comment.


This was just to give some possible context about part of the first comment, that said this is made by a team that don’t just want your money.

To the devs behind this private server (or maybe just the leadership), this is a business, probably pretty profitable. They’ve been running ads, seemingly made to look like you’re going to play legit WoW. They’ve done this stuff before, (allegedly) exploiting others, stealing donation money, RMT, to make a quick buck themselves, before jumping to the next one.


Dunno about that last part. According to some comments I’ve read, the head of this project has been doing some shady shit for years.

Running their own mount shop in-game, taking other people’s work without permission, selling gold, whatever.


From the article:

While it was never a mere recreation, it expanded significantly over time. Nowadays, Turtle WoW differs from World of Warcraft with features like additional playable races, leveling zones, quests, endgame content, and transmogrification.

I think around the time Blizzard did their Season of Discovery for Classic WoW, I heard a lot of people talk about Turtle WoW and how they want something more like that (Classic+) and not just the old game anymore.



Don’t really agree with the main premise of this video. The solution to the open-world problems of Cyberpunk or any game really isn’t just to remove the open-world. It’s just a different game at that point.

We’re just not at a point yet, where we can make realistic, detailed, open-world environments in games. There’s gonna be some compromise (currently).