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Cake day: Feb 27, 2024

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I am beyond excited! Keen has been tooling up the engine and adding the most popular mods’ features, like real water physics, higher max object speed, but most importantly, they’re making the grid system unified, so you can build large and small grid size pieces together seamlessly.


Space Engineers. I can just build and build and build, and the community seems to always have a few new interesting mods whenever I’m looking to start a new world.



Soon, GOG and all other storefronts will state that you’re purchasing a temporary digital license for any game who’s publisher uses an EULA that states you don’t own the game. This is due to the recently signed California law that forces storefronts to be transparent about the publishers EULA.

https://www.theverge.com/2024/9/26/24254922/california-digital-purchase-disclosure-law-ab-2426


This is in response to the new California law that forces stores to clearly disclose that the customer is buying a temporary license.


I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda’s brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it’s costs them less to leave their titles unpolished and let the modders fix it.


I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.

I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.

Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).

Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.


I’ve used an Intel V8 NUC with a discreet AMD GPU for years to do all sorts of self hosting. It makes a fantastic Plex server as it can transcode really fast.


Yeah, that seems to be what most people are saying.

I’m not touching that game personally: I read their EULA and it includes the sale of analytics data to 3rd parties.


You have to buy new character classes with premium currency, and they’re not what I would call “micro” transactions. Technically I guess you could earn them through play, but you’d have to willing to grind a lot.


Yes, exactly this. I have a 20-something friend I made through online games who was trying so hard to get me to install this, and he had never even heard of Nexon.


No, it only looks like the matrix screen saver to normal eyes, but when you’re wearing that hacker mask, you can actually see through the code directly into the pipes of the Internet.


The new Nvidia App beta is available and it’s much better than Nvidia Experience, including that it doesn’t require sign in to an account. That said you don’t “need” it, but it does have a much better settings control panel than the normal Nvidia settings.



Arrowhead and/or Sony also messed up by not having the country restrictions setup on the Steam store. Arrowhead knew they were going to be reliant on PSN to handle support tickets well ahead of launch.


This isn’t about Sony “relenting”, Arrowhead needs Sony’s PSN support network to deal with support tickets: it’s the whole reason Arrowhead signed up with a publisher instead of self publishing and developing an international workforce of support agents. I hate Sony as much as the next person but let’s be honest, Arrowhead needs Sony and PSN, and it makes sense given they want to spend their time making games rather than getting into being a publisher and help desk.

Ultimately, Arrowhead should have made it a day one requirement and delisted the game on Steam for every country that lacks PSN support. Instead Arrowhead and Sony decided to let it ride and enjoy the sales and accompanying popularity.