Unreal Engine 6 Gets First Look and Logo Reveal as Rocket League Gets a New Coat of Paint
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Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6.

Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

When the fuck did Unreal get a 6th engine iteration? 🤨

StillAlive
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345h

Is this game still as popular? I have not played it since August 2019 when Epic removed it from Steam.

@[email protected]
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Idk dude I’m still playing it on steam pretty regularly? Ive got some weird auto-generated username which I guess comes from an epic account made for me but I never had to do anything it just works fine

@[email protected]
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115h

I stopped when they kept banning me for quitting a game because it would not connect my friend either.

@[email protected]
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205h

I can’t really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I’m charging at breakneck speed towards the opponents’ goal?

@[email protected]
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On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won’t be receiving updates, while the game will.

@[email protected]
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64h

Is UE5 still being maintained? If not, I can imagine that it’s easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.

@[email protected]
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24h

No, but some like it.

You can always turn down the settings, if you dont care.

@[email protected]
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The problem with UE5 is you get very weird graphics on low settings. I hope they fixed that in 6

tinsukE
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175h

Nanite, Lumen… Both flagship UE5 features, IMO, haven’t realized the potential (we’ve been sold by Epic), stutter struggle plagues UE5 titles.

The Witcher 4 is supposed to collaborate and stretch UE5’s legs in Open World and (sigh) foliage rendering (!!!).

And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.

@[email protected]
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43h

Epic doesn’t think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.

Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.

@[email protected]
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43h

When time is money, you’ll likely be “lazy” with some of your development decisions, too.

I find it crazy how UE5 games released early in the engine’s life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.

Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else… Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.

PonyOfWar
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Whether they call it Unreal Engine 5.9 or 6 doesn’t really matter in regards to fixing UE’s issues. At some point they’ll make the version jump.

That’s not to say they’ll definitely fix the issues in UE 6 though. I guess we’ll see.

@[email protected]
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74h

This might not be about the game but to ‘sell’ the new version of the engine to other developers/development teams, basically as a tech demo.

BillyClark
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74h

I’ve been playing Rocket League for years, just because it’s a good way to hang out with a friend who likes it.

For probably the past year, I’ve been playing it in Linux. But recently, suspiciously at about the same time that they added the anti-cheat software, Rocket League has become barely playable in Linux, at least for me.

I don’t really see the need for either anti-cheat or an engine update. I only anticipate that it will make it run even worse in Linux.

PonyOfWar
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44h

I can still play it perfectly fine with 80+ FPS on Steam Deck.

0ops
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33h

I haven’t played it in awhile, but it also ran great on my steam deck through heroic

BillyClark
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24h

For me, when I load the game, sometimes at the title screen, but more frequently only when I start a competitive game, the entire screen starts flashing black and then back to the game maybe once or twice a second. It often settles down after a minute and stops flashing, but sometimes it starts flashing again or it won’t stop for the entire game. And then, sometimes, the entire screen turns black and stays black and I have to restart the game to get the graphics to return.

Wildmimic
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I don’t know man, but my instincts of repairing pcs for the last 30 years tell me its either a graphics driver issue (including stuff like DXVK and MESA), a graphics card issue, or an issue with the PSU - that’s where i would start looking

@[email protected]
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34h

If they can’t make the game run on UE5 what makes them think they can do it on UE6?

Thassodar
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11h

If they’ve moved to UE5 since 2015 when I started playing, to now, I have noticed no difference in gameplay. I picked it up after a 4 year hiatus about 3 months ago.

Can’t wait to see the mandatory “This is what OoT would look like if Nintendo made it in UEx” and a horde of rabid fans take their keyboards and demand that Nintendo both hire the guy and make OoT in UEx. Of course, keeping the extremely clunky animations of the original game.

@[email protected]
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33h

The animations of the original game were not “clunky,” many of them were actually motion captured which is insane technology for the 90s when Ocarina of Time was in development.

I don’t disagree with your dismay about “modern” remakes of classic games almost universally getting it wrong (and I personally really HATE Nintendo now), but the original Ocarina of Time did not have any “clunky” anything. It was nearly perfect, and still is. It became one of the leading influences on 3D games to this day, in everything from player movement to the camera system. Playing the unofficial PC port only exemplifies this more, as it runs at higher framerates (60+) with interpolated animations. It absolutely competes with modern games still.

Mate, it was a joke about how every time a new unreal engine releases, there’s someone making a “look how OoT kooks in the new unreal engine”. Don’t read too much of tha, message, it was just a joke.

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