This is a special kind of scummy. Typically you get a so-called “AAA” studio laying off people even after a really successful release that made them a lot of money.
In this case, it was successful, but their contract had a no royalties stipulation so they weren’t getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them… This was about boosting the company name at the expense of the employees…
This’ll do wonders for morale across the board, I’m sure.
The kind of people who stay late and work through their lunch? Yeah, they’ll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.
Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.
I never said it did, but at the same time the fact is that those people probably aren’t needed anymore. And they may not be for a year or more for another project. That’s the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn’t make sense.
Just pointing out that it shouldn’t be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It’s par for the course.
If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.
Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
It needs to be illegal to fire employees who did nothing wrong like it already is in civilized countries
At this point, developers at such studios are basically on contract position instead of full time one. It’s sad
This is a special kind of scummy. Typically you get a so-called “AAA” studio laying off people even after a really successful release that made them a lot of money.
In this case, it was successful, but their contract had a no royalties stipulation so they weren’t getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them… This was about boosting the company name at the expense of the employees…
Owners are always scum…
It’s a waste to try, with these companies.
My ps5 primarily plays the same games I did on ps4.
We’re hitting a plateau where hardware isn’t improving the ux.
I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.
In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.
These big companies replacing human talent with AI are just making themselves obsolete.
why would you want to play a game that nobody could be assed to make?
deleted by creator
You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.
Nah. All you “AI slop” crybabies are severely underestimating where AI is going.
https://www.youtube.com/watch?v=k_onqn68GHY
Source: their arse.
Edit: they later edited their comment to link to a video about AI-2027, an alarmist creative writing piece with little actual substance.
deleted by creator
LMAO you actually posted a YouTube video as evidence of something. Are you sure you don’t belong on Facebook with the other grans?
No one sits around a campfire telling stories to themselves. No one wants to have to put labour into their own entertainment time after work.
AAA gaming companies are a shithole.
This’ll do wonders for morale across the board, I’m sure. The kind of people who stay late and work through their lunch? Yeah, they’ll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.
Without employees rights, all jobs are merely gigs
Cool. Glad Microsoft was allowed to make that acquisition.
I want to benefit from cost reductions too, so guess I’ll pirate this one :]
Right after they fixed up a bunch of performance issues and bugs. oof
why would anyone work in that industry?
passion and naive hopefulness
Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.
Being “normal” doesn’t make it okay.
I never said it did, but at the same time the fact is that those people probably aren’t needed anymore. And they may not be for a year or more for another project. That’s the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn’t make sense.
Just pointing out that it shouldn’t be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It’s par for the course.
If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.
Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.
It shouldn’t be. It’s an unsustainable and fucked up way to run a business.
Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well
It’s not like Devs can afford to say “Hey, you! No, not you, the other one… hire me now!”
Well, if you’re ready to live without a backbone you got to be ready to take the hits and then not cry when you’re left used and abused