Those who want to get lost in its universe can explore at their leisure a wide variety of space stations, moons and planets of the Stanton System that are home to wildlife, large futuristic cities and that are as beautiful as they are dangerous in equal measure.
In mid-May, Cloud Imperium Games released the Alpha patch build 3.18.0, the most complete and largest update that Star Citizen has received to date, with the intention of calming all those players who had been demanding news for the title for some time.
Today, the relationship between the creators of Star Citizen and some of its patrons is so tense and unstable that there are those who do not hesitate to point out that the video game will never be completed and that it is a scam , while on the other side On the balance we can find players who still believe in the project and support it financially.
The aforementioned former employee of Cloud Imperium Games has commented that the development studio has “incorrectly calculated its trajectory and the players’ expenses” , in addition to the fact that managers should be somewhat more transparent with some decisions and that a significant amount of money has been wasted.
Focusing again on aspects related to the budget, Ryden-55 has highlighted that both Star Citizen and Squadron 42 need a constant flow of money to stay afloat, although he has assured that in recent months income has decreased due to growing distrust of the users.
However, in October, CitizenCon 2953 will take place in Los Angeles, California, a two-day hybrid conference – in-person and online – in which the Star Citizen development teams will gather to discuss their future plans for the title .
The original article contains 1,912 words, the summary contains 290 words. Saved 85%. I’m a bot and I’m open source!
I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.
That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.
I feel the same way. For the 30 or so dollars I spent as an early backer I’ve actually had some fun times in the game, and I don’t actually think it’s quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.
I don’t think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer’s expectations and they HAD to do it over to seem current.
That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can’t recall which doc this was, though.
There is no need to do so. “Currently, on the Alpha and Public Test Universe (PTU), all ships and vehicles are given a basic insurance plan that does not expire to facilitate testing. At this time, it requires no upkeep or fee for players to acquire basic ship loss coverage.”
I don’t care how you spend your money, but you were the one arguing that the game is only 35 dollars and that almost all your ships were in game and flyable. So it certainly seems like you have spent more than that. So it certainly seems this game is much more expensive to the people that are still most interested in it.
I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.
You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.
You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.
The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.
Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.
I don’t know if i will go so far as to say they are incentivised to keep it in alpha.
I don’t think it’s possible for the game to flop anymore if we’re going off money made. In terms of them making money after they fully “release”, well… I don’t know if it will ever actually “release”.
Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.
You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.
Oh noes, 45 bucks is such a horrible gamble!!! What shall I do???
I’ve more than enough hours already in game to make the amount I spent (including all I’ve gifted over the Years) considerably less than If I’d gone to one movie a week for each hour I’ve played.
Once you get a job you’ll be able to afford 45 bucks and stop coping yourself. I’m just sick of reading posts from people that saw some whine on youtube lie about the game.
> The highest budget ever for a video game
> 12 years of development
> Crowdfunding
> Microtransactions
> Still not enough money
> Still not complete
To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?
Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.
Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.
You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.
There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.
I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.
I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop
I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.
Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.
Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.
simpler ship controllers and simpler planetary bases than Elite Dangerous
There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.
Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.
Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.
In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.
Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.
Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.
You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.
The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.
The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.
Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!
Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?
You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.
I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…
There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.
I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.
It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.
Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.
Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?
Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.
If you say so. And of course all any have to do is go on youtube or twitch to prove that isn’t an accurate report of the state. But as long as it makes you feel better to say that.
Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.
How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?
Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.
There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.
Never ask it for advice period. It is always confident because that’s the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.
You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.
If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.
Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.
Anybody still putting money into this is a sucker. For 50mil they should have had some game out and ready
Fuck, the entire time SC was worked on we had Elite Dangerous get funded, released expanded and crash and burned. No man’s sky launched from being “Sean Lied People Died” to the biggest redemption story in gaming and Starfield went from a twinkle in Todd Howards eye to complete. Two Everspace games. Rebel Galaxy 1&2. X4!! Fuck me.
Exactly. Star Citizen has been in development so long that not only have other developers already had the chance to jump in ahead of them, the genre’s brimming with games now!
They had such an advantage going into this, how do you fuck up a golden ticket so badly??
They’ve made $600M. How is that fucking up a golden ticket? They’ve all been getting paid well for years. The people who spent money are the ones who don’t have a finished game. That probably doesn’t matter to the people who’ve paid off a large chunk of their mortgages in the meantime.
Sure, they’ve got money from all the good will they’re soaking up, but at some point that good will and money will dry up…
If/when they finally do release a game, it’s now got to not just compare to a whole full genre of games, it’s got to be better than them in order to get that good will back.
Who cares about good will? If they release and people get pissed at the finished product then “shutter” the studio, take everyone to a “new” studio and work on another game with the experience and cash you got from SC
Since backing SC I’ve met my wife, got married and had three children. Two of which are already going to school. It’s crazy how much you can accomplish in 13 years. I wonder if the game will be done before my oldest turns 18.
The difference is that Dwarf Fortress only released on Steam because they had financial worries due to some health scares. They decided to release it on steam and charge for it but they wanted to deliver a major overhaul of the UI to justify selling it, even though people wanted to pay them for years.
DF has been in development for 20 years but it’s essentially a full game that they’ve been making better. Yeah it’s buggy (they simulate so goddamn much of course it’ll have bugs), but it’s at least a full experience that you can replay many times and never have the same experience.
Star Citizen does not deliver a full game, it’s just a glorified tech demo. It’s cool tech, but it’s not worth playing in my opinion.
Dwarf fortress was released and being distributed and successful before steam existed, the recent release was to attain more financial security as the devs age and have to deal with medical bills related to aging, failing bodies
What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I’ve finally got good internet but haven’t gotten back into it yet.
Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.
There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.
I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.
One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.
It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.
Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…
Likewise, there is a subscription model that allows you to maintain access to the title and is divided into two types: Centurion (€12.22 per month or €134 per year) and Imperator (€24.44 per month or €268 per year). The Imperator offers, unlike the Centurion, exclusive events and an allocation of in-game money per month to rent ships and weapons.
Some pretty sloppy work here. The subscription options have nothing to do with playing the game; it’s a buy once product with no subscription system at all. The Centurion and Imperator subscriptions are better thought of as a kind of “backstage pass”, they mostly just give you patreon style content and extra in game flair items. Are they worth the money? Unless you’re a die hard fan, absolutely not. But it’s not like you have to pay up “maintain access” as the article puts it.
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When are we gonna get the single player version of Star Citizen (Squadron 42) with Mark Hamill??
Every month a new report, every month some further indications that they are nowhere near release.
This is the best summary I could come up with:
Those who want to get lost in its universe can explore at their leisure a wide variety of space stations, moons and planets of the Stanton System that are home to wildlife, large futuristic cities and that are as beautiful as they are dangerous in equal measure.
In mid-May, Cloud Imperium Games released the Alpha patch build 3.18.0, the most complete and largest update that Star Citizen has received to date, with the intention of calming all those players who had been demanding news for the title for some time.
Today, the relationship between the creators of Star Citizen and some of its patrons is so tense and unstable that there are those who do not hesitate to point out that the video game will never be completed and that it is a scam , while on the other side On the balance we can find players who still believe in the project and support it financially.
The aforementioned former employee of Cloud Imperium Games has commented that the development studio has “incorrectly calculated its trajectory and the players’ expenses” , in addition to the fact that managers should be somewhat more transparent with some decisions and that a significant amount of money has been wasted.
Focusing again on aspects related to the budget, Ryden-55 has highlighted that both Star Citizen and Squadron 42 need a constant flow of money to stay afloat, although he has assured that in recent months income has decreased due to growing distrust of the users.
However, in October, CitizenCon 2953 will take place in Los Angeles, California, a two-day hybrid conference – in-person and online – in which the Star Citizen development teams will gather to discuss their future plans for the title .
The original article contains 1,912 words, the summary contains 290 words. Saved 85%. I’m a bot and I’m open source!
I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.
That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.
I feel the same way. For the 30 or so dollars I spent as an early backer I’ve actually had some fun times in the game, and I don’t actually think it’s quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.
Star Citizen is the poster child for scope creep.
Yup, this would’ve been much better solved with expansions. Just get the core loop solid, and then build on it.
Duke Nukem Forever enters the chat
Did its scope creep…? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.
Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.
I don’t think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer’s expectations and they HAD to do it over to seem current.
That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can’t recall which doc this was, though.
More playing constant catchup than chasing, but sure.
Truer words have never been spoken
That number is mind boggling. I can’t believe how much some are willing to spend on this “game”.
They cater to a special subset of “core gamers” and those people have ample funds to blow on their hobby.
It costs 35 bucks. Don’t listen to the liars.
Ship insurance purchasable through in game currency yet?
There is no need to do so. “Currently, on the Alpha and Public Test Universe (PTU), all ships and vehicles are given a basic insurance plan that does not expire to facilitate testing. At this time, it requires no upkeep or fee for players to acquire basic ship loss coverage.”
The JPEGs of promised ships are far far far more expensive.
Almost all my ships are in game and flyable. But whatever.
And how much did you spend for all those ships? Still just the 35 dollars that you mentioned?
I’m sorry, I’m going to need to see your credentials and investment history before I take your advice on how I should spend my money.
I don’t care how you spend your money, but you were the one arguing that the game is only 35 dollars and that almost all your ships were in game and flyable. So it certainly seems like you have spent more than that. So it certainly seems this game is much more expensive to the people that are still most interested in it.
Lmao
yup, the one that is not finished yet isn’t and I have a loaner ship instead. You really are grasping.
I’m just laughing at the idea of buying a .jpg
Lmao
I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.
I haven’t played the game but is it true that the ships cost real money? Do you also have to pay for the base game?
You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.
You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.
The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.
So the devs are insentivised to keep it in a perpetual alpha stage, wiping users game progress every couple months.
Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.
I don’t know if i will go so far as to say they are incentivised to keep it in alpha.
I don’t think it’s possible for the game to flop anymore if we’re going off money made. In terms of them making money after they fully “release”, well… I don’t know if it will ever actually “release”.
Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.
Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.
That alone makes me think they’ve spent way too long on the goddam game.
The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.
I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.
No, it simply shows a lack of comprehension of what is being made.
You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.
Star Citizen fans and their donators drink a gallon of copium every day just to survive. Sunken cost galaxy, indeed.
Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.
I’m fine with continuing to wait. Quality takes time
Oh noes, 45 bucks is such a horrible gamble!!! What shall I do???
I’ve more than enough hours already in game to make the amount I spent (including all I’ve gifted over the Years) considerably less than If I’d gone to one movie a week for each hour I’ve played.
Okay? Good for you.
Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao
You are welcome to set whatever release date you like for whatever product you produce.
Ok Chris
Wicked coping, pal.
Once you get a job you’ll be able to afford 45 bucks and stop coping yourself. I’m just sick of reading posts from people that saw some whine on youtube lie about the game.
> The highest budget ever for a video game
> 12 years of development
> Crowdfunding
> Microtransactions
> Still not enough money
> Still not complete
To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?
Lol, okay buddy.
Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.
Agreed - it’s more fun to play than most of the major releases of the past few years.
Given how great this year has been for games, I’m just going to press X to doubt.
Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.
What’s there to play and what’s still coming?
You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.
There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.
I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.
I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop
35 bucks is way more expensive is it? Proof that you have not played is that is.
35 bucks what? What is proof? And what is change?
I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.
Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.
Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.
Proof is last time I gifted a game. Starter ships right now are 45 bucks. But wait for the Thanksgiving sale and they are 35, or were last Year.
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Starter-Pack
Sounds like you have not played in numerous Years. None of that is true recently.
If you want an active City play during fleet week.
But tell yourself whatever you like to feel better about it.
There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.
Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.
Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.
In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.
Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.
Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.
You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.
The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.
The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.
Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!
OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?
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Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?
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You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.
Not accurate, most funding goes into squadron 42
Star citizen is an afterthought built from SQ42 spare parts
I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…
There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.
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Citizen, not field. Easy to confuse generic half baked space game.
Is it a half baked space game but still a fully baked Bethesda RPG?
Or is that side a bit soft too?
I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.
It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.
After twelve years and $600 million in development, people should have “hope”? Chris Roberts is taking people’s “hope” straight to the bank.
Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.
Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?
Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.
Spoken with the authority of quite blatantly never having played it.
I literally couldn’t play it, lmao. Kept crashing on me.
If you say so. And of course all any have to do is go on youtube or twitch to prove that isn’t an accurate report of the state. But as long as it makes you feel better to say that.
lol I guess I was hallucinating then
Squadron 42 when?
When they finish it.
I think you meant IF.
Nope. They are having no problem continuing funding.
That’s why they aren’t going to finish it. Why finish it when you can keep developing and keep extracting money from gullible fans.
Is Amazon finished yet? You seem strangely unfamiliar with businesses that remain open.
Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.
How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?
“Is Amazon finished yet” Holy shit my sides!
Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.
There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.
Came in to criticise the writing too. Got AI or at least bad translation vibes. Really hard to follow.
AI has gotten to the point where it probably wouldn’t make these mistakes.
You’ve never seen ChatGPT break I assume. It can.
Never ask it for advice on anything technical. It is confidently incorrect about a LOT of things.
Never ask it for advice period. It is always confident because that’s the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.
Its great with programming
It’s not “great”, but it’s slightly helpful sometimes.
You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.
If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.
Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.
Okay. 🙂
I heard somebody say that it’s like a talented intern. Can produce good results, but you have to verify them yourself first before you use them.
AI was at that point few months back. The quality is getting worse with each week now
Anybody still putting money into this is a sucker. For 50mil they should have had some game out and ready
Fuck, the entire time SC was worked on we had Elite Dangerous get funded, released expanded and crash and burned. No man’s sky launched from being “Sean Lied People Died” to the biggest redemption story in gaming and Starfield went from a twinkle in Todd Howards eye to complete. Two Everspace games. Rebel Galaxy 1&2. X4!! Fuck me.
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“complete”
Technically. Haven’t played it myself to judge.
DAE Starfield bad??
Exactly. Star Citizen has been in development so long that not only have other developers already had the chance to jump in ahead of them, the genre’s brimming with games now!
They had such an advantage going into this, how do you fuck up a golden ticket so badly??
By singing and dancing with grandpa for 12 years and never actually cashing in the ticket?
They’ve made $600M. How is that fucking up a golden ticket? They’ve all been getting paid well for years. The people who spent money are the ones who don’t have a finished game. That probably doesn’t matter to the people who’ve paid off a large chunk of their mortgages in the meantime.
Sure, they’ve got money from all the good will they’re soaking up, but at some point that good will and money will dry up…
If/when they finally do release a game, it’s now got to not just compare to a whole full genre of games, it’s got to be better than them in order to get that good will back.
It’s been this long and people are still donating, they have no reason to change course.
Who cares about good will? If they release and people get pissed at the finished product then “shutter” the studio, take everyone to a “new” studio and work on another game with the experience and cash you got from SC
Since backing SC I’ve met my wife, got married and had three children. Two of which are already going to school. It’s crazy how much you can accomplish in 13 years. I wonder if the game will be done before my oldest turns 18.
Wasn’t dwarf fortress developed for 20 years before seeing steam release? Maybe SC could top it.
The difference is that Dwarf Fortress only released on Steam because they had financial worries due to some health scares. They decided to release it on steam and charge for it but they wanted to deliver a major overhaul of the UI to justify selling it, even though people wanted to pay them for years.
DF has been in development for 20 years but it’s essentially a full game that they’ve been making better. Yeah it’s buggy (they simulate so goddamn much of course it’ll have bugs), but it’s at least a full experience that you can replay many times and never have the same experience.
Star Citizen does not deliver a full game, it’s just a glorified tech demo. It’s cool tech, but it’s not worth playing in my opinion.
Dwarf fortress was released and being distributed and successful before steam existed, the recent release was to attain more financial security as the devs age and have to deal with medical bills related to aging, failing bodies
Your grandchildren will appreciate when the game finally hits 1.0.
What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I’ve finally got good internet but haven’t gotten back into it yet.
Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.
There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.
I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.
One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.
Fuck em.
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Wait… They actually made logging out something you need to do in order to complete objectives?
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Wow… it really got even worse than when I played…
Ngl tho VR space combat is pretty fun. But i dumped money on VR and a HOTAS.
Money spent on hot ass is money well spent
It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.
Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…
A shit update, bad handling by the devs and complete refusal to listen to the player base. So, the things that usually plague big games.
If you need $600m to make a genre defining game over the course of decades, maybe it isn’t worth it.
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I’m ready for Starfield Citizen.
600$ million for TWO games. Cyberpunk cost 200$ mill and didn’t even work on official release.
Squadron 42 is the primary development focus.
Star citizen is built by a small portion of staff using leftover parts from SQ42.
When SQ42 is finished, star citizen will be tho main focus.
I mean who would ever suspect that the man who wrote and directed the Wing Commander movie could be incompetent?
Shocked I am, really shocked!
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I think it will fully come out in at least a perpetual alpha mode like 7 Days to Die one day.
I also think it will probably flop.
Some pretty sloppy work here. The subscription options have nothing to do with playing the game; it’s a buy once product with no subscription system at all. The Centurion and Imperator subscriptions are better thought of as a kind of “backstage pass”, they mostly just give you patreon style content and extra in game flair items. Are they worth the money? Unless you’re a die hard fan, absolutely not. But it’s not like you have to pay up “maintain access” as the article puts it.
How much of this is from confused people who thought they were buying Starfield?
Probably like zero, that 600 million has been over the past 10 years