INTERVIEW: Gray Zone Warfare's Success and Next Steps
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Check out our recent discussion with Gray Zone Warfare's devs about the game's immediate success and what's next coming next.
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They’ve really pulled a Cities: Skylines with the timing of their release. I wonder if it would have been so popular if Tarkov hadn’t decided to machine-gun its own foot right before.

I’m still following the game with much interest, but the amount of mixed reviews and talk of poor performance has given me pause so far.

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I’m turned off by the forceful nature of always online and strictly multiplayer aspect of this game. I really want to like the game , but this is a really sucky trend lately. Look at The Crew and other live titles as examples when the developers decide to end support.

The only way I could accept it as a consumer is if they have a plan in place or allow for custom servers to ensure the game doesn’t die in 5 years when they’ve released their sequel.

I don’t always follow to the next game for one reason or another. Sometimes I just prefer the old for nostalgia’s sake. And there’s also the fact I like to play alone usually and offline, don’t always have an active internet connection, especially with handheld computers being a thing more and more lately.

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