pjhenry1216
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31Y

Is it the new normal though? Pretty sure this is widely known because of its issues. I don’t think we’ve had anything reach those levels recently.

The new Jedi game and TLOU2 were both atrocious ports for PC when they dropped.

pjhenry1216
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11Y

I mean, even if we accept that, it’s far from the normal. At least in regards to Jedi, it again, made the news cycles because of how buggy it was. Think about how many games come out a year, hell even a month.

Not saying buggy games don’t exist. Just that they’re not the norm.

idk it does seem like few AAA titles drop with no major issues. like, it was news that starfield wasn’t SUPER buggy.

For the record, jedi survivor still crashes on Jedha with ready tracing turned on.🤷🏼‍♂️

pjhenry1216
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1Y

I’m not denying that buggy games exist and that some big mistakes exist, but there’s a lot more games that are bug-free enough to be playable (I don’t believe any game will ever be fully bug free as they get more complex) than are unplayable. That’s all. I’m not defending the ones that do get released either. Though I’ll say it’s the fault of executives and not the actual developers. At the same time, there are specific scenarios where I get it and would defend it, but they’re rare and don’t really apply to AAA games (needing to release the game to stop from going out of business, and it’s only defensible if they still fix the issues after the fact. This obviously doesn’t apply when the decision to not push back release is for shareholder revenue instead).

Edit: my point is Cyberpunk 2077 is not the norm.

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