Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
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A massive technological leap for graphics - and we've been hands-on with four games.

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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.

I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

@[email protected]
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572d

Isn’t DLSS by defintion always an AI slop filter?

@[email protected]
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121h

Yes, jensen huang recently tried to defend it.

popcar2
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592d

Not really, DLSS mostly just reduces the resolution of a game and then upscales it back up. It does a pretty good job of making the game still look (almost) exactly the same. This, however, completely changes what you’re looking at.

@[email protected]
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592d

DLSS is short for Deep Learning Super Sampling, it does the upscaling using deep learning, what people also call AI. The upscaler has to be trained on images. Depending on how you train it you either get something that looks almost exactly the same as the game at a higher resolution or you get AI slop.

popcar2
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402d

I’m aware of how it works, but the results aren’t bad. Worst case scenario is you get some ghosting with DLSS, but it’s far from what I’d call AI slop.

@[email protected]
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-342d

But it literally follows the same process. Why is one slop, but not the other? You’re being hypocrital.

popcar2
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2d

One is upscaling the image while preserving it as much as possible, the other is applying a filter to try and “enhance” it by drastically changing the image and ignoring artist’s intent. What’s hard to get?

@[email protected]
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2d

This isn’t applying a filter, it’s applying running the image through a transformer network trained on advanced lighting methods like subsurface scattering to make materials more lifelike. It seems to change artistic intent quite a lot on these existing games, but frankly I’m excited to see what creators do with a game designed from the ground up to utilize AI-enhanced lighting. The DF video also states that this is an early preview (hence the dual 5090s) that is expected to change over time.

@[email protected]
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2d

If it was made for that the slopifier would be able to identify the light sources. Before that it is art and environment destroying irrelevant bullshit. From all the slop examples, the best Nvidia can deliver, it is shown that they ignore the lighting of the scene.

@[email protected]
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152d

it’s applying advanced lighting methods like subsurface scattering to make materials more lifelike.

It is not. It is approximating the results of training data consisting of output images that have been rendered with subsurface scattering. It isn’t actually running the subsurface scattering algorithm.

@[email protected]
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-52d

Well that just sounds like subsurface scattering with extra steps!

… this is AI we’re talkin about, literally everything is trained. I thought that would be assumed, sorry for not being clear enough.

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2d

How is “upscaling while preserving it” not the exact same philosophy as “enhance by applying a filter?”

You just don’t like the specific filter, it’s very literally the same process.

@[email protected]
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282d

Because a pixelated circle being upscaled is a circle, but a pixelated circle being turned into a high definition pie is no longer a circle, and that’s especially problematic if the circle was just a cross hair or some other random circle like thing the AI thought was meant to be a pie.

Yes, both things are the same, but that’s like saying you had a tiny spider in your house and you were okay because it killed mosquitoes in your house, so you should be okay with having a colony of bats since they are also animals and eat mosquitoes. Yes, both are the same, but the scales and the amount of intrusion are completely different.

@[email protected]
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2d

If your training data has a pixelated circle as an input and a circle as output, your neural network will “upscale” your pixelated circle to a circle. If your training data has a pixelated circle as input and a high definition pie as output, your neural network will “upscale” your pixelated circle to a high definition pie. Even if it’s the same algorithm in both cases.

@[email protected]
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2d

Current DLSS intent: We can only render this at like 720p with enough frames, so let’s do that and use AI anti-aliasing tricks so that when we present it at 4k, none of the jaggies are visible on-screen like they would be with raw 720p upscaling.

DLSS5 intent: Using our pile of stolen artwork neural net that we can now render at 60fps+ let’s “reimagine” the entire look of the game as we present it on-screen, even if it was already running at 4k just fine.

TLDR; How big the neuralnet is and what your train it for matters.

@[email protected]
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62d

Ideally you’d have a DLSS-like system trained specifically trained for only one game instead of a general system. Then you can train it on 4k with highest settings and you should get something that doesn’t mess with the style of the game.

@[email protected]
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22d

… How if flying a spaceship different from driving a car? They’re both controlled applications of kinetic energy to move people or objects.

At the end of the day, it’s all a pile of transistors and the only thing that is of import is the intent behind usage.

In one case it’s saying you can use a neural net to take something rendered at resolution A/4 and make it visually indistinguishable from the same render at resolution A.
The other is rendering something and radically changing the artistic or visual style.

Upsampling can be replicated within some margin by lowering framerate and letting the GPU work longer on each frame. It strives to restore detail left out from working quicker by guessing.
You cannot turn this feature off and get similar results by lowering the frame rate. It aims to add detail that was never present by guessing.

Upsampling methods have been produced that don’t use neural networks. The differences in behavior are in the realm of efficiency, and in many cases you would be hard pressed to tell which is which. The neural network is an implementation detail.
In the other case, the changes are more broad than can be captured by non AI techniques easily. The generative capabilities are central to the feature.

Process matters, but zooming out too far makes everything identical, and the intent matters too. “I want to see your art better” as opposed to “I want to make your art better”.

@[email protected]
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2d

What…? It’s more like chemical vs nuclear rocket. You’re not even comparing the same thing while these are both the same things with different views. You don’t like this one, so suddenly it doesn’t met your arbitrary conditions to be acceptable, so now you’re coming up with incorrect analogies to try and make a point. Great job!

@[email protected]
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112d

Not all answers are easy. This new dlss looks like it was trained on stolen work. Old dlss had a neutral network that was tuned before the plagiarism machine became popular.

Klear
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-22d

Piracy is not stealing.

@[email protected]
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82d

It is when it’s used by corporations for profit, IMO. Not for individual private enjoyment.

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12d

Oh yeah? Well vegatables are both in pig troughs and on dinner plates. Why’s one slop and not the other? They were grown with the same process!

Because one is shitty and the other isn’t.

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2d

If the vegetables are the same, they aren’t slop. Pigs aren’t fed vegetables, they use rotten vegetables. Your analogy doesn’t work, if you actually comprehend the basics of it….

If the vegetables weren’t rotten, yeah most people would eat the “slop” since it’s just vegetables, you would let good food go to waste just because the “name” you’re arbitrarily and incorrectly using for all pig feed?

Catoblepas
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12d

Are you really asking why compressing and uncompressing art made by a human being is different from slop produced by the slop machine?

One exists to reconstruct an image as closely to the original as possible while saving space, the other is meant to insert arbitrary changes to the initial image and produce something else.

NotSteve_
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I don’t like AI but christ Lemmy is getting annoying lately with kneejerk “slop” claims for anything with the letters AI in it. A lot of this stuff has been used for ages and yeah, they’re leaning into the current hype but the over reaction is just ridiculous (see: the “open slop” list of open source projects that includes those that have the audacity to allow developers the ability to use AI line completion)

It genuinely diminishes actual concerns with AI tech when people are losing it over things that have existed long before the current bubble but just have AI™️ on the package now

@[email protected]
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62d

deep learning isn’t really the same thing as a large language model. People call LLMs AI.

@[email protected]
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42d

Llms aren’t the only type of ai….

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1d

AI isn’t real, I’m just saying what people call AI is pretty much LLMs or anything that does NLP. No one looks at DLSS and says ‘thats ai’

@[email protected]
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1d

“Science fiction AI” isn’t real. AI is most definitely a thing. From the Oxford dictionary:

​artificial intelligence = the study and development of computer systems that can copy intelligent human behaviour

By definition, a chess program is AI.

@[email protected]
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-11d

pretty irrelevant to my point, honestly

@[email protected]
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115h

Your point being you’re making up your own definition of ai…?

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21d

AI isn’t real

It is real. Better like this?

CheesyFingers
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32d

LLMs were (and are) marketed as “AI”.

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-11d

I agree. DLSS isn’t, though. It’s not AI though. Deep learning is like a close cousin

@[email protected]
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-22d

DLSS actually uses Machine Learning models to do the upscaling, so in fact there is no AI Slop here.

@[email protected]
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202d

Not really,

Nvidia just calls everything DLSS…

Like, it’s basically an anthology label at this point. If they think it’s a good idea, they call.it DLSS #

For example DLSS 4 was frame generation, nothing to do with super sampling.

@[email protected]
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52d

You could call it temporal super sampling.

@[email protected]
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22d

It does a pretty good job of making the game still look (almost) exactly the same

Isn’t that just displaying the image with extra steps? Why is my PC using all this extra processing power in order to make it look (almost) exactly the same?

Übercomplicated
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While it may have used machine learning, it was definitely not in the ‘slop’ category. I generally think of slop as things which try to imitate some kind of creative or human element (like the enhancements from DLSS 5), but FSR and earlier DLSS used machine learning to replace anti-aliasing like MSAA, etc., through super-sampling and temporal technologies (frame gen kinda sucked though). So, to answer your hopefully literal question, DLSS has, in the past, not been a AI slop filter.

@[email protected]
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62d

I think that’s accurate. It’s making something out of nothing, which will certainly be graphics but not necessarily exactly what the game is supposed to look like.

realitaetsverlust
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32d

No, and if that’s your opinion you don’t know what DLSS is

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