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Indie games can generally run on a potato, so they aren’t really affected by the hardware shortage.

So …

The indies that will survive will be those whose games don’t really have high hardware requirements, but the fan base isn’t the same.

Did I miss your point?

Yes.

Yes, largely because you can’t or don’t want to acknowledge the sort of fanbases they have. AAA have at 8x the market share that indies have, and their bases are more loyal predictable whales. They will be more willing to throw away money. People like you are more demanding with their money, are more likely to be more selective, demanding, and might even choose to save it over other things you have to worry about. Proportionally, the indie market might be growing, but the amount it actually grew is still less than what the AAA market did, and again, not the same type of gamer.

There’s also this part, “Nobody needs to buy the slop big studios are putting out. If EA is pushing out shit, then just skip eating the shit sandwich, maybe?”, where you seem to be arguing against the strawman you are trying to superimpose onto my argument. Just because I don’t like does not mean I have to act like it isn’t so.

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213h

Right, but that’s incorrect in the PC space:

Indie Games Now Rival AAA Titles on Steam: For the first time ever, indie games are generating as much revenue as AAA and AA titles on Steam.

Indie games are eating AAA’s lunch on PC.

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on Steam

It’s also just measuring sales from the games itself, not the predatory game shop sales.

You also cite the article and ignore that Black Myth: Wukong and Palworld require decent PCs, both cited performers in it.

on PC.

And thanks for bringing that up, consoles are also going to snipe at the market because they share the same components, and are another way AAAs farm whales.

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