800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did
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Only .25% completed the AGAT: the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
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22d

On the other hand, should a game be designed to allow you to do all the things in one playthrough? Personally, I like when a game gives you different paths and reasons to replay it.

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42d

doing everything in one playthrough is not the same as softlocking the game. Exclude one path, sure. Softlock? Bullshit.

Skua
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There are others way to achieve those end goals, though. Mutually exclusive paths are usually going to feel much better than some unforeseeable bullshit

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