Genres don’t tell me how much of a game is cutscenes and how much of the game is controlled by inputs. I guess you can argue for more labels but then we’ll have labels too long that they need abbrevations (extra cognitive load for the reader) so why not a new word (the same congitive load)?
The genre for anything with a heavy cutscene amount is typically “Story rich”. Doesn’t tell you the ratio between cutscenes and action, but that’s messy to measure anyways.
If you wanna get pedantic and actually measure that ratio, you could start with a new kind of genre with something like 60S40A for 60% story 40% action and see if there’d be enough people who care enough to use the same labelling.
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Genres don’t tell me how much of a game is cutscenes and how much of the game is controlled by inputs. I guess you can argue for more labels but then we’ll have labels too long that they need abbrevations (extra cognitive load for the reader) so why not a new word (the same congitive load)?
The genre for anything with a heavy cutscene amount is typically “Story rich”. Doesn’t tell you the ratio between cutscenes and action, but that’s messy to measure anyways.
If you wanna get pedantic and actually measure that ratio, you could start with a new kind of genre with something like 60S40A for 60% story 40% action and see if there’d be enough people who care enough to use the same labelling.
Otherwise, read some reviews?
Blood bought one Quantic Dream game and was forever traumatized