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lime!
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1016d

uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.

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416d

In Uncharted 4 there’s an achievement called “Ludonarrative Dissonance” which is awarded after killing a number of enemies lol.

lime!
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515d

don’t make me tap the sign

pointing out that you’re doing a thing does not qualify as parody of that thing

SolSerkonos
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315d

Not parody, but still amusing.

lime!
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115d

the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.

the achievement means they knew, and put the monster closet shit in anyway.

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616d

Didn’t someone get a comment from a dev or read in a manual that Nathan never dies. He just runs out of “luck” or something?

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214d

Yes

Looks like it was on twitter so here is a blogspam article instead, but Jonathan Cooper and Amy Hennig both effectively confirmed this

https://screenrant.com/uncharted-game-nathan-drake-luck-meter/

Basically the idea is that only the last shot matters. Nathan isn’t actually getting shot by a full magazine from a FAL. He is getting grazed and shitting himself. And when you finally die? THAT is the bullet that hit. Which actually makes a lot more sense since the damage indicators (aside from Nate face tanking a 50 BMG…) tend to line up more with how video games portray suppression and the like. And it is why a single pistol shot to the leg in a cutscene leads to 20 minutes of slow walking and a time skip.

lime!
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316d

i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through

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