"Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays - AUTOMATON WEST
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Final Fantasy composer talks about the current state of game music, commenting on how composers nowadays have less creative freedom.

Nobuo Uematsu

Mugita Sokio
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English
410h

I would really like to not work on a AAA game in terms of music. I would, however, work with a developer in terms of music for an indie game (both my producer, Neigsendoig, and I would be happy to do that).

Echo Dot
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39h

As a very much code oriented person I don’t think I could even give you useful feedback on music.

Presumably I would just hand over a dev build of the game and see what they thought made sense. I wonder what the AAA developers are even saying to control the music direction.

Aielman15
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12h

Without going into much detail, I know of an indie studio where the game director wanted a lot of personal oversight on many things, music included. From giving other games’ tunes as a moodboard to take inspiration from for specific tracks, to minutiae like removing an instrument, swapping an instrument for another one, slowing or increasing the beat…

I don’t think it’s a matter of indie vs AAA studios as a lot of people here are making it out to be. It’s a matter of how big of a personality the game director is, and how much oversight they want over their game.

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