The 1.1 update also expands conveyor belt modularity, tidies up your pipework, adds a personnel elevator and overhauls photo mode.
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16d

You can start crafting foundations to build on a grid pretty early on in the game, but as a Factorio player I also tried building straight on the ground in my first save and that was pretty annoying. But then you realize that foundations are pretty cheap and you can just cover a huge area and basically ignore terrain.

To me scaling isn’t strictly harder than in Factorio, it’s just different. Being able to utilize the third dimension and build ad-hoc layers ( or spaghetti :p ) where needed is awesome, I like the additional “modularity”

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116d

Yea, I’m still early, but the onboarding feels more rough, so I haven’t got as far as with the others.

My DSP Save has like 200 hours (lots of it AFK to grind some avhivments, and factorio is like 300+

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16d

Yeah I guess the onboarding also felt somewhat disorienting to me too, it felt like everything was simpler than Factorio but it still didn’t make a lot of sense - power generation for example, like do I really need to collect this much grass?

My advice is to try to forget what you learned in Factorio and be a new Engineer. You know, splitters now divide into 3, it’s a brand new world x)

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216d

Oh, god, the biofuel grind was so painful in the begining, at least until you actually get BIOFUEL.

Once im done my Pacific Drive playthrough, ill take another bash at it.

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