The 1.1 update also expands conveyor belt modularity, tidies up your pipework, adds a personnel elevator and overhauls photo mode.
floquant
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You can start crafting foundations to build on a grid pretty early on in the game, but as a Factorio player I also tried building straight on the ground in my first save and that was pretty annoying. But then you realize that foundations are pretty cheap and you can just cover a huge area and basically ignore terrain.

To me scaling isn’t strictly harder than in Factorio, it’s just different. Being able to utilize the third dimension and build ad-hoc layers ( or spaghetti :p ) where needed is awesome, I like the additional “modularity”

@[email protected]
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Yea, I’m still early, but the onboarding feels more rough, so I haven’t got as far as with the others.

My DSP Save has like 200 hours (lots of it AFK to grind some avhivments, and factorio is like 300+

floquant
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Yeah I guess the onboarding also felt somewhat disorienting to me too, it felt like everything was simpler than Factorio but it still didn’t make a lot of sense - power generation for example, like do I really need to collect this much grass?

My advice is to try to forget what you learned in Factorio and be a new Engineer. You know, splitters now divide into 3, it’s a brand new world x)

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Oh, god, the biofuel grind was so painful in the begining, at least until you actually get BIOFUEL.

Once im done my Pacific Drive playthrough, ill take another bash at it.

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