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I was thinking of Stardew Valley and Rimworld while reading your post, sure enough SDW was mentioned at the end :D

idunnololz
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The Java edition of Minecraft is also pretty good for having no microtransactions.

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49M

And modpacks…all the modpacks! All of them turn the game into a whole new game.

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Sell me on rimworld! What do you like about it/what do ya like to do

Over 2000 hour of play and i never won once but had so much fun losing in some really stupid way and some tragic one too.

With the mod and dlc each new game are mostly unique

exu
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Cannibalism is a viable option. Do you need more?

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I knew a guy who got real into it and started an “Accidental Cannibal Cult”. It was fun to listen to, if nothing else - I don’t get into those games much. Kinda like hearing EVE Online or Dwarf Fortress stories.

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Child labour was what got me into Frostpunk. Sold.

Okami
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Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.

It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.

If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.

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Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).

Okami
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Ooh. I’ve heard of Frostpunk and Tropico but never played them myself. If they’re similar to Rimworld I need to check them out.

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They’re similar in that they’re colony builders :)

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The colonists you are given all have character traits and there is a social aspect of the game. Colonists can start relationships, start families, break up, start social fights and end up in infirmarry… Sometimes, family members of your colonists come to your colony as raiders. All these stories forming during gameplay is the real strength of the game for me.

For example, there was this one colonist woman in one of my playthroughs. She was the tough, soldier type. She started one or two relationships in the colony but ended them. Then she tried to go back to them. It started creating some complicated feelings among the colony so I sent her to scavenge a nearby abandoned base.

Before she can leave, a band of raiders popped in. One of the raiders was her teenage son! So I start getting so invested in saving the son and bringing him back to the colony. I’m not that skilled in combat or tactics so I save the game multiple times until a trap injures the boy so his mom can snatch him without fighting. She takes him into one of the intact rooms in the ruin and patches up his wound, shares her food. (She takes him prisoner and you can keep talking to prisoners and convert them into your colonists. )

Here is a scene where raiders running around outside, raiding. And a mother and son, hunkered down in a room, trying to reconnect.

While the boy is recovering in the impromptu prison room, she gets out and shoots the raiders one by one. Rest of the raiders leave the map after losing enough members.

Mother and son talk about family, son talks about some childhood memories. Eventually, he is no longer a prisoner but a newly recruited member of the colony. Woman comes back with her son. Son turns out to be a psychopath but that’s ok. At the Rim, we love psychopaths, they do gruesome task of disposing raider corpses, for example, without getting emotional strain.

Mother stopped creating drama in the colony after son joined.

If you read people’s stories in the steam comments (there are a lot of war crime simulator stories, too, be warned) you may get why it’s so addictive.

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Wild.

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