Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects - IGN
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Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
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03M

Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.

MrScottyTay
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For other games that would be described as development hell

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Yup, I acknowledge that it’s in development hell.

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23M

Hell is a crucible that produces gods and ash.

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Do the developers want to create a god, or are they happy to take the money and let it crumble to ash?

Echo Dot
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There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.

Echo Dot
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Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.

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I’m not saying this is normal. Why are you so hellbent on making me look like I am?

Echo Dot
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Why you so hell-bent on defending fraud?

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I don’t know who pissed in your cheerios this morning but it wasn’t me.

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