Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects - IGN
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Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
MrScottyTay
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197M

After what feels like 20 years, it still being in alpha should worry you more than if this current state was called a beta.

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07M

Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.

Echo Dot
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4
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7M

Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.

@[email protected]
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17M

I’m not saying this is normal. Why are you so hellbent on making me look like I am?

Echo Dot
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17M

Why you so hell-bent on defending fraud?

@[email protected]
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17M

I don’t know who pissed in your cheerios this morning but it wasn’t me.

MrScottyTay
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187M

For other games that would be described as development hell

@[email protected]
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37M

Yup, I acknowledge that it’s in development hell.

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27M

Hell is a crucible that produces gods and ash.

Echo Dot
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17M

There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.

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17M

Do the developers want to create a god, or are they happy to take the money and let it crumble to ash?

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