Lords of the Fallen is learning the worst lessons from games as a service
web.archive.org
external-link
Lords of the Fallen is many things, but I don’t believe one of those is an ongoing, live service game.
@[email protected]
link
fedilink
-2
edit-2
1Y

I don’t think anyone would call Outward a Souls-like but apparently it is based on your definition

Also you can make a 2D RPG with currency experience and hardcore death, people won’t call it souls-like unless you’re rolling around a boss

Is RuneScape souls-like if you’re a hardcore? What about playing fallout as a hardcore?

@[email protected]
link
fedilink
3
edit-2
1Y

A picture of games like Outward, which is hefty in Soulslikes

Steam disagrees with you.

You can, but specifically, soulslikes have currency experience, you drop it, and there are checkpoints that refresh the area. Its a specific gameplay loop and mechanical feel that makes it a soulslike. Yes, they are technically RPGs in the same way an IPA is also a beer. Idk what you’re pulling at. I can frame Fallout as a survival horror. These bins we put games into are slightly arbitrary, but it means they contain systems that are alike and provide much of the same feel or user experience. Fallout does not provide the same user experience as dark souls. If you want to discuss in good faith I’m all for it. But you seemingly want a battle of wits, and have arrived unarmed.

Steam also thinks Valhiem and Grounded are Souls-like then, I think you can find a better argument

Read the rest of my comment.

I thought I would give you a chance

But I did see you argue it’s not about story and not about losing progress when you die. that it is something that could be a live service

I just didn’t think it helped your argument of the opposite

I was arguing for the opposite. A GaaS soulslike would be filled with garbage content and uninteresting bosses due to the development environment created by the unending stream of new “content”. You can do it, but its not going to taste good.

soulslikes have currency experience, you drop it, and there are checkpoints that refresh the area.

This isn’t the opposite

Those are all things independent of story and can be done in GaaS

due to the development environment created by the unending stream of new “content”.

That exists under all GaaS, it doesn’t change the genre. A game doesn’t have to be good to be a Souls-like

Darks Souls x Genshin is still a Souls-like so how do you figure it’s not?

Learning enemies is the core gameplay loop of a souls like.

Content churn is antithetical to everything the genre stands for.

Wouldn’t a stream of new enemies lean more into that core gameplay loop because you’re constantly learning rather than only when you first played?

Then make it dude. Make that big pile of shit. Stress your devs out so they can’t place all the tiny details in the environment that connect the boss to the area. Shit out new areas and bosses so fast they have no lore. Watch, as your game sells none because soulslike players aren’t there just for the mechanics. Which, speaking of mechanics, they will be garbage too. Do it. I won’t stop you.

What is your point here? Are you saying if I make a bad game then I’ll realize that only good games exist in a genre? Or are you upset that you realized genre is independent of quality?

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 64 users / day
  • 328 users / week
  • 848 users / month
  • 3.13K users / 6 months
  • 1 subscriber
  • 4.49K Posts
  • 28.9K Comments
  • Modlog